LEADER 03084nam 2200745 450 001 9910453587603321 005 20200520144314.0 010 $a0-262-32203-X 035 $a(CKB)2550000001277655 035 $a(EBL)3339803 035 $a(SSID)ssj0001193152 035 $a(PQKBManifestationID)12533519 035 $a(PQKBTitleCode)TC0001193152 035 $a(PQKBWorkID)11135908 035 $a(PQKB)10273221 035 $a(MiAaPQ)EBC3339803 035 $a(OCoLC)877868242$z(OCoLC)961590058$z(OCoLC)1055390142$z(OCoLC)1066534313$z(OCoLC)1081220963 035 $a(OCoLC-P)877868242 035 $a(MaCbMITP)9450 035 $a(Au-PeEL)EBL3339803 035 $a(CaPaEBR)ebr10861578 035 $a(CaONFJC)MIL599719 035 $a(OCoLC)877868242 035 $a(EXLCZ)992550000001277655 100 $a20140428h20142014 uy 1 101 0 $aeng 135 $aurcnu---unuuu 181 $ctxt 182 $cc 183 $acr 200 10$aLiterary gaming /$fAstrid Ensslin 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d2014. 210 4$dİ2014 215 $a1 online resource (217 p.) 300 $aDescription based upon print version of record. 311 $a0-262-02715-1 311 $a1-306-68468-4 320 $aIncludes bibliographical references and index. 327 $aContents; Acknowledgments; 1 Introduction; I Theory and Methodology; 2 Playing with Rather Than by Rules; 3 Between Ludicity and Literariness; II Analyses; 4 "The Pen Is Your Weapon of Choice": Ludic Hypertext Literature and the Play with the Reader; 5 "Love Poem or Break Up Note?" Ludic Hypermedia Fiction and Loss of Grasp; 6 "Your Innocence Drifts Away": Antiludicity and Ludic Mechanics in The Princess Murderer; 7 Of Windsighs and Wayfaring: Blue Lacuna, an Epic Interactive Fiction; 8 The Paradox of Poetic Gaming: evidence of everything exploding 327 $a9 From Paidia to Ludus: The Path, a Literary Auteur Game 10 Conclusion; Notes; References; Glossary; Index 330 $aA new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. 606 $aInternet games$xSocial aspects$xPhilosophy 606 $aDigital media$xPhilosophy 606 $aInteractive multimedia$xPhilosophy 606 $aHypertext fiction$xHistory and criticism$vTheory, etc 606 $aFantasy games$xPhilosophy 606 $aPlay (Philosophy) 606 $aIntermediality 608 $aElectronic books. 615 0$aInternet games$xSocial aspects$xPhilosophy. 615 0$aDigital media$xPhilosophy. 615 0$aInteractive multimedia$xPhilosophy. 615 0$aHypertext fiction$xHistory and criticism 615 0$aFantasy games$xPhilosophy. 615 0$aPlay (Philosophy) 615 0$aIntermediality. 676 $a794.8 700 $aEnsslin$b Astrid$0317506 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910453587603321 996 $aLiterary gaming$92247780 997 $aUNINA