LEADER 03424nam 2200637 450 001 9910453428503321 005 20200520144314.0 010 $a1-78190-689-0 035 $a(CKB)2550000001180248 035 $a(EBL)1593392 035 $a(OCoLC)867819424 035 $a(SSID)ssj0001127785 035 $a(PQKBManifestationID)11634201 035 $a(PQKBTitleCode)TC0001127785 035 $a(PQKBWorkID)11152335 035 $a(PQKB)11054410 035 $a(MiAaPQ)EBC1593392 035 $a(Au-PeEL)EBL1593392 035 $a(CaPaEBR)ebr10825583 035 $a(CaONFJC)MIL560362 035 $a(EXLCZ)992550000001180248 100 $a20140115d2013 uy| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aDigital humanities $ecurrent perspective, practices, and research /$fby Bryan W. Carter, Assistant Professor, Africana Studies, University of Arizona 205 $aFirst edition. 210 1$aBingley, United Kingdom :$cEmerald,$d2013. 215 $a1 online resource (148 p.) 225 1 $aCutting-edge technologies in higher education,$x2044-9968 ;$vvolume 7 300 $aDescription based upon print version of record. 311 $a1-78190-688-2 311 $a1-306-29111-9 320 $aIncludes bibliographical references and index. 327 $aFRONT COVER; DIGITAL HUMANITIES: CURRENT PERSPECTIVE, PRACTICES, AND RESEARCH; COPYRIGHT PAGE; CONTENTS; INTRODUCTION TO THE DIGITAL HUMANITIES; THE DIGITAL HUMANITIES; 1. INTRODUCTION TO DIGITAL HUMANITIES; 1.1. Coders; 1.2. Pedagogues; 1.3. Researchers; 1.4. Creators/Users; 2. THE SOCIAL WEB; 2.1. Facebook; 2.2. Google+; 2.3. Twitter; 2.4. Blogging/Vlogging; 3. COMMUNICATING WITH THE WORLD; 3.1. Video Broadcasting; 3.2. Videoconferencing; 3.3. Audiocasting; 3.4. Collaboration Tools; 4. VISUALIZING THE WORLD AND ENGAGING THE FIELD; 4.1. Virtual Reality; 4.2. Augmented Reality 327 $a4.3. Gaming the Humanities5. ARCHIVING AND SHARING OUR RESEARCH; 5.1. Data Archiving and Storage; 5.2. Timelines; 5.3. E-Portfolios; 5.4. Presentation Applications; CONCLUSION; REFERENCES; INDEX 330 $aThe field of Digital Humanities is becoming more exciting as the number of low-cost or free mobile and desktop applications flood the market allowing users to accomplish tasks that only a few years ago were either not possible or required complicated coding or high-end computing power. The range of these applications provides access to digital communications, advanced visualization, data storage and retrieval at unprecedented levels. Digital Humanists are incorporating these tools as part of our teaching, research, and creative expression. This research volume approaches the topic from a persp 410 0$aCutting-edge technologies in higher education ;$vv. 7. 606 $aHumanities$xElectronic information resources 606 $aHumanities$xComputer network resources 606 $aHumanities$xResearch 608 $aElectronic books. 615 0$aHumanities$xElectronic information resources. 615 0$aHumanities$xComputer network resources. 615 0$aHumanities$xResearch. 676 $a001.30285 700 $aCarter$b Bryan W$0973222 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910453428503321 996 $aDigital humanities$92214189 997 $aUNINA