LEADER 05429oam 2200733I 450 001 9910453350503321 005 20200520144314.0 010 $a1-136-13845-5 010 $a1-136-13846-3 010 $a1-281-78990-9 010 $a9786611789909 010 $a0-08-092811-0 024 7 $a10.4324/9780080928111 035 $a(CKB)1000000000554369 035 $a(EBL)403774 035 $a(OCoLC)315771080 035 $a(SSID)ssj0000103720 035 $a(PQKBManifestationID)11116988 035 $a(PQKBTitleCode)TC0000103720 035 $a(PQKBWorkID)10071497 035 $a(PQKB)10029717 035 $a(MiAaPQ)EBC403774 035 $a(CaSebORM)9780080928111 035 $a(Au-PeEL)EBL403774 035 $a(CaPaEBR)ebr10251204 035 $a(CaONFJC)MIL178990 035 $a(OCoLC)958103350 035 $a(EXLCZ)991000000000554369 100 $a20180706d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAnimating with Blender $ehow to create short animations from start to finish /$fD. Roland Hess 205 $a1st edition 210 1$aAmsterdam ;$aBoston :$cElsevier/Focal Press,$d2009. 215 $a1 online resource (366 p.) 300 $aIncludes index. 311 $a1-138-45631-4 311 $a0-240-81079-1 327 $aCover; Animating with Blender: How to Create Short Animationsfrom Start to Finish; Copyright; Contents; Foreword; Chapter 1. An Overview of the Short Animation Process; Creating a Short Animation; Avoiding Death by Natural Causes; Preproduction; Production; Postproduction; The Importance of Following the Work Flow; Chapter 2. Story Story Story; What Makes an Engaging Story; Writing It Down; Story Scope, Your Resources, and Reality; Scope Example: Adding a Second Character; Scope Example: Adding a Second Location; Scope Example: Adding Length; How Long Is My Story?; Chapter 3. Organization 327 $aYour Digital AssetsThe Way That Blender Handles Assets; A Suggested Organizational Structure; Chapter 4. Storyboarding and the Story Reel; Storyboarding Basics; Suggested Tools; Pen Tablets; Paint Software; Blender's Image Editor; Creating the Storyboards; Telling the Story; Recording a Temporary Soundtrack for Timing; Assembling a Story Reel in Blender's Sequence Editor; Sequencer Tools for Working with Image Strips; Watching and Exporting the Story Reel; Chapter 5. Character Design and Creation; Designing in Line with Your Theme and Reality; The Beast; The Mom; The Dogs 327 $aModeling Based on Storyboard RequirementsFaces, Hands, and Clothes; Level of Detail; Normal Mapping for Greater Detail at Lower Resolutions; Mesh Animation Issues; Quads, Edge Loops, and Joints; Bind Pose; Polygon Count; Preparing the Model for Future Work; Chapter 6. Libraries and Linking; Libraries, and Why You Should Bother; Linking Assets That Do Not Animate; Linking Assets for Object-level Animation; Creating an Animation Proxy; Creating and Linking a Dupligroup; Which Method to Choose?; Linking Assets for Character Animation; Managing Your Links and Libraries 327 $aFinding and Fixing Broken LinksMoving a Shot File and Maintaining Its Links; Moving an Asset File; Chapter 7. Rough Sets, Blocking, and an Animatic; Creating Rough Sets; Preparing the File for the Rough Set; Building Your Template Scene File; Matching Camera Angles to Storyboards; Placing Your Characters; Proceeding Through the Story Reel; Special Case: Reusing Cameras; Additional Detail: Moving Cameras, Moving Characters; Creating an Animatic; Replacing Storyboards in the Story Reel; Chapter 8. Good Sound; Finding Decent Equipment and Environments; What to Use; Where to Record 327 $aMaking the RecordingThe Goal of the Recording Session; Some Sound Processing Basics; Removing Noise and Adjusting Levels; Previewing the Recorded Sound; Chapter 9. Rigging and Skinning; An Iterative Method for Rigging, Skinning, and Testing; Control Structures; Deformers; Helpers; General Rigging and Skinning Work Flow; Building the Rig in Layers; A Practical Example; Inverse Kinematics/forward Kinematics; Auto Ik; Another Rigging Example: the Fingers; Binding the Rig to the Mesh; To Deform or Not?; The Armature Modifier and Vertex Groups; The Mesh Deform Modifier; Lattices 327 $aCombining Different Deformation Methods with Vertex Groups 330 $aBlender has become one of the most popular 3D and animation tools on the market, with over 2 million users, and it is free! Animating with Blender is the definitive resource for creating short animation projects from scratch, the ideal platform for experimenting with animation.Blender expert and author Roland Hess walks you through the entire process of creating a short animation, from writing to storyboarding and blocking, through character creation, animation and rendering. 606 $aComputer animation 606 $aThree-dimensional display systems 606 $aComputer graphics 608 $aElectronic books. 615 0$aComputer animation. 615 0$aThree-dimensional display systems. 615 0$aComputer graphics. 676 $a006.6/96 700 $aHess$b Roland$f1970-,$0899592 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910453350503321 996 $aAnimating with Blender$92010000 997 $aUNINA