LEADER 02453nam 2200589 a 450 001 9910453086403321 005 20200520144314.0 010 $a1-78238-901-6 010 $a0-85745-950-3 035 $a(CKB)2550000001108958 035 $a(EBL)1337742 035 $a(OCoLC)855505464 035 $a(SSID)ssj0000955159 035 $a(PQKBManifestationID)12421307 035 $a(PQKBTitleCode)TC0000955159 035 $a(PQKBWorkID)10943404 035 $a(PQKB)10398847 035 $a(MiAaPQ)EBC1337742 035 $a(Au-PeEL)EBL1337742 035 $a(CaPaEBR)ebr10745054 035 $a(CaONFJC)MIL509045 035 $a(EXLCZ)992550000001108958 100 $a20130327d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aSupercinema$b[electronic resource] $efilm-philosophy for the digital age /$fWilliam Brown 205 $a1st ed. 210 $aNew York $cBerghahn Books$d2013 215 $a1 online resource (196 p.) 300 $aDescription based upon print version of record. 311 $a0-85745-949-X 311 $a1-299-77794-5 320 $aIncludes bibliographical references and index. 327 $aDigital cinema's conquest of space -- The deanthropocentric character of digital cinema -- From temporalities to time in digital cinema -- The film-spectator-world assemblage -- Concluding with love. 330 $a Drawing on a variety of popular films, including Avatar, Enter the Void, Fight Club, The Matrix, Speed Racer, X-Men and War of the Worlds, Supercinema studies the ways in which digital special effects and editing techniques require a new theoretical framework in order to be properly understood. Here William Brown proposes that while analogue cinema often tried to hide the technological limitations of its creation through ingenious methods, digital cinema hides its technological omnipotence through the use of continued conventions more suited to analogue cinema, in a way that is analogous to t 606 $aMotion pictures 606 $aDigital cinematography 608 $aElectronic books. 615 0$aMotion pictures. 615 0$aDigital cinematography. 676 $a777 700 $aBrown$b William$f1977-$01027339 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910453086403321 996 $aSupercinema$92442705 997 $aUNINA