LEADER 03066nam 22006492 450 001 9910452654703321 005 20151015163610.0 010 $a1-107-35813-2 010 $a1-107-23853-6 010 $a1-107-34226-0 010 $a1-107-25584-8 010 $a1-107-34601-0 010 $a1-107-34851-X 010 $a1-139-57987-8 010 $a1-299-40897-4 010 $a1-107-34476-X 035 $a(CKB)2550000001018092 035 $a(EBL)1139749 035 $a(OCoLC)836864166 035 $a(SSID)ssj0000856932 035 $a(PQKBManifestationID)11425262 035 $a(PQKBTitleCode)TC0000856932 035 $a(PQKBWorkID)10818156 035 $a(PQKB)11618852 035 $a(UkCbUP)CR9781139579872 035 $a(MiAaPQ)EBC1139749 035 $a(Au-PeEL)EBL1139749 035 $a(CaPaEBR)ebr10679159 035 $a(CaONFJC)MIL472147 035 $a(EXLCZ)992550000001018092 100 $a20120821d2013|||| uy| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aWargames $efrom gladiators to gigabytes /$fMartin van Creveld$b[electronic resource] 210 1$aCambridge :$cCambridge University Press,$d2013. 215 $a1 online resource (x, 332 pages) $cdigital, PDF file(s) 300 $aTitle from publisher's bibliographic system (viewed on 08 Oct 2015). 311 $a1-107-03695-X 311 $a1-107-68442-0 320 $aIncludes bibliographical references and index. 327 $aIntroduction: On wargames -- On animals and men -- Games and gladiators -- Trials by combat, tournaments, and duels -- Battles, campaigns, wars, and politics -- From bloody games to bloodless wars -- Enter the computer -- The females of the species -- Conclusions: The mirrors and the mirrored. 330 $aWhere did wargames come from? Who participated in them, and why? How is their development related to changes in real-life warfare? Which aspects of war did they capture, which ones did they leave out, how, and why? What do they tell us about the conduct of war in the times and places where they were played? How useful are they in training and preparation for war? Why are some so much more popular than others, and how do men and women differ in their interest? Starting with the combat of David versus Goliath, passing through the gladiatorial games, tournaments, trials by battle, duels, and board games such as chess, all the way to the latest simulations and computer games, this unique book traces the subject in all its splendid richness. As it does so, it provides new and occasionally surprising insights into human nature. 606 $aWar games$xHistory 606 $aComputer war games$xHistory 615 0$aWar games$xHistory. 615 0$aComputer war games$xHistory. 676 $a793.9/2 700 $aVan Creveld$b Martin$f1946-$0247574 801 0$bUkCbUP 801 1$bUkCbUP 906 $aBOOK 912 $a9910452654703321 996 $aWargames$91899903 997 $aUNINA