LEADER 03736oam 2200721I 450 001 9910452510603321 005 20200520144314.0 010 $a0-203-09646-0 010 $a1-283-89392-4 010 $a1-136-21826-2 024 7 $a10.4324/9780203096468 035 $a(CKB)2550000000710823 035 $a(EBL)1101354 035 $a(OCoLC)823389712 035 $a(SSID)ssj0000787271 035 $a(PQKBManifestationID)11407274 035 $a(PQKBTitleCode)TC0000787271 035 $a(PQKBWorkID)10815830 035 $a(PQKB)11183303 035 $a(MiAaPQ)EBC1101354 035 $a(Au-PeEL)EBL1101354 035 $a(CaPaEBR)ebr10640545 035 $a(CaONFJC)MIL420642 035 $a(OCoLC)892431444 035 $a(EXLCZ)992550000000710823 100 $a20180706d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aVirtual literacies $einteractive spaces for children and young people /$fedited by Guy Merchant. [et al.] 210 1$aNew York, N.Y. :$cRoutledge,$d2013. 215 $a1 online resource (280 p.) 225 1 $aRoutledge research in education ;$v84 225 0$aRoutledge research in education ;$v84 300 $aDescription based upon print version of record. 311 $a1-138-81059-2 311 $a0-415-89960-5 320 $aIncludes bibliographical references and index. 327 $apt. 1. Exploring virtuality -- pt. 2. Virtual literacies in everyday life -- pt. 3. School innovations -- pt. 4. Aspects of participation. 330 $a"The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia. This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths"--$cProvided by publisher. 410 0$aRoutledge Research in Education 606 $aComputers and literacy 606 $aVirtual reality in education 606 $aEducation$xEffect of technological innovations on 606 $aComputers and children 606 $aVideo games and children 608 $aElectronic books. 615 0$aComputers and literacy. 615 0$aVirtual reality in education. 615 0$aEducation$xEffect of technological innovations on. 615 0$aComputers and children. 615 0$aVideo games and children. 676 $a371.33/468 701 $aMerchant$b Guy$0993967 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910452510603321 996 $aVirtual literacies$92276028 997 $aUNINA