LEADER 02929nam 2200697 450 001 9910452443203321 005 20200520144314.0 010 $a0-262-31784-2 035 $a(CKB)2550000001130038 035 $a(EBL)3339695 035 $a(SSID)ssj0001036874 035 $a(PQKBManifestationID)12467745 035 $a(PQKBTitleCode)TC0001036874 035 $a(PQKBWorkID)11042127 035 $a(PQKB)10633347 035 $a(MiAaPQ)EBC3339695 035 $a(OCoLC)860983020$z(OCoLC)860923563$z(OCoLC)911625015$z(OCoLC)1055364780$z(OCoLC)1066624246$z(OCoLC)1081256287 035 $a(OCoLC-P)860983020 035 $a(MaCbMITP)9804 035 $a(Au-PeEL)EBL3339695 035 $a(CaPaEBR)ebr10782886 035 $a(CaONFJC)MIL530085 035 $a(OCoLC)860983020 035 $a(EXLCZ)992550000001130038 100 $a20131028d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aConnected play $etweens in a virtual world /$fby Yasmin B. Kafai and Deborah A. Fields ; foreword by Mizuko Ito 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2013] 210 4$dİ2013 215 $a1 online resource (211 p.) 225 1 $aThe John D. and Catherine T. MacArthur Foundation series on digital media and learning 300 $aDescription based upon print version of record. 311 $a0-262-01993-0 311 $a1-299-98834-2 320 $aIncludes bibliographical references and index. 327 $tPlaygrounds for millions --$tDigital footprints --$tIdentity play --$tSocial play --$tBoundary play --$tScience play --$tDesigning play --$tFuture play. 330 $a"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."$c--from the book jacket. 410 0$aJohn D. and Catherine T. MacArthur Foundation series on digital media and learning. 606 $aEducation$xSimulation methods 606 $aShared virtual environments 606 $aEducational games 606 $aPreteens$xRecreation 608 $aElectronic books. 615 0$aEducation$xSimulation methods. 615 0$aShared virtual environments. 615 0$aEducational games. 615 0$aPreteens$xRecreation. 676 $a794.8 700 $aKafai$b Yasmin B$01038902 701 $aFields$b Deborah A$01038915 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910452443203321 996 $aConnected play$92460782 997 $aUNINA