LEADER 05272nam 2200685Ia 450 001 9910452374503321 005 20200520144314.0 010 $a1-299-38600-8 010 $a1-78190-514-2 035 $a(CKB)2550000001017514 035 $a(EBL)1157671 035 $a(OCoLC)833767857 035 $a(SSID)ssj0000914616 035 $a(PQKBManifestationID)11466068 035 $a(PQKBTitleCode)TC0000914616 035 $a(PQKBWorkID)10865214 035 $a(PQKB)11603064 035 $a(MiAaPQ)EBC1157671 035 $a(PPN)188694153 035 $a(Au-PeEL)EBL1157671 035 $a(CaPaEBR)ebr10677912 035 $a(CaONFJC)MIL469850 035 $a(OCoLC)847619470 035 $a(EXLCZ)992550000001017514 100 $a20130413d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aIncreasing student engagement and retention using multimedia technologies$b[electronic resource] $evideo annotation, multimedia applications, videoconferencing and transmedia storytelling /$fLaura A. Wankel 210 $aBradford $cEmerald Group Publishing Limited$d2013 215 $a1 online resource (301 p.) 225 1 $aCutting-edge Technologies in Higher Education 300 $aIncludes index. 311 $a1-78190-513-4 327 $aFRONT COVER; INCREASING STUDENT ENGAGEMENT AND RETENTION USING MULTIMEDIA TECHNOLOGIES: VIDEO ANNOTATION, MULTIMEDIA APPLICATIONS, VIDEOCONFERENCING AND TRANSMEDIA STORYTELLING; COPYRIGHT PAGE; CONTENTS; LIST OF CONTRIBUTORS; PART I: ADOPTION OF MULTIMEDIA TECHNOLOGIES; INVENTIVE APPROACHES IN HIGHER EDUCATION: AN INTRODUCTION TO USING MULTIMEDIA TECHNOLOGIES; INTRODUCTION; ADOPTION PRINCIPLES; APPLICATION BENEFITS; THEORETICAL FRAMING; TECHNOLOGY; CHAPTER OVERVIEWS; CONCLUSION; REFERENCES; HIGHER EDUCATION: A MEDIUM IN SEARCH OF A MESSAGE; INTRODUCTION: THE MEDIUM; SHOULD CONTENT BE KING? 327 $aTEXTBOOKS AND CAPITALISMTECHNOLOGY AND TEACHING; KNOWLEDGE: EXPLICIT AND TACIT; GROUP TACIT KNOWLEDGE; FREEDOM AND LIBERATION; CONCLUSION: NEW SPACES FOR LEARNING; REFERENCES; PART II: APPLICATION OF MULTIMEDIA TECHNOLOGIES; USING TECHNOLOGY AND DIGITAL NARRATIVES TO ENGAGE DOCTORAL STUDENTS IN SELF-AUTHORSHIP AND LEARNING PARTNERSHIPS; INTRODUCTION; DOCTORAL STUDENTS AS ADULT LEARNERS; STUDENT DEVELOPMENT THEORY, SELF-AUTHORSHIP, AND LEARNING PARTNERSHIPS; THE ROLE OF TECHNOLOGY AND DIGITAL STORYTELLING IN FOSTERING SELF-AUTHORSHIP; CONCLUSION; REFERENCES 327 $aLEARNING AND TEACHING AS COMMUNICATIVE ACTIONS: TRANSMEDIA STORYTELLINGINTRODUCTION; THEORETICAL FRAMEWORK: LEARNING AND TEACHING AS COMMUNICATIVE ACTIONS THEORY (LTCA); INTRODUCING A TRANSMEDIA CLASSROOM EXPERIENCE: A CASE STUDY; MODELING A TRANSMEDIA CLASSROOM EXPERIENCE: A CASE STUDY; DESIGNING WITH TRANSMEDIA; CLOSING DISCUSSION; REFERENCES; TECHNOLOGY AND THE CHANGING NATURE OF NARRATIVES IN LANGUAGE LEARNING AND TEACHING; INTRODUCTION; DIGITAL STORYTELLING; GAME NARRATIVES FOR LANGUAGE LEARNING; GAMES FOR LANGUAGE LEARNING; CONCLUSION; REFERENCES 327 $aPROMOTING ENGAGEMENT THROUGH A STUDENT-BUILT DIGITAL ATLAS OF MAORI STUDIESINTRODUCTION; THE TE KAWA A MA?UI ATLAS; DATA COLLECTION; FINDINGS; ENGAGEMENT IN THE DIGITAL; CHALLENGES OF DIGITAL MAPPING; CONCLUDING REMARKS AND FUTURE STUDIES; ACKNOWLEDGEMENTS; REFERENCES; APPENDIX A: OTHER COURSE ASSIGNMENTS; APPENDIX B: DIGITAL TOOLS; APPENDIX C: DATA COLLECTION; LEARNER ENGAGEMENT IN AN INTERCULTURAL VIRTUAL EXPERIENCE; INTRODUCTION; THE GOAL OF A VIRTUAL CLASS PROJECT; METHODOLOGY FOR OVERALL ASSESSMENT OF THE PROJECT; THE ONLINE CLASSROOM EXPERIENCE 327 $aEXPECTATIONS AND FEEDBACKS OF CUNY AND KHU STUDENTSLEARNING ASSESSMENT BASED ON KOLB'S EXPERIENTIAL MODEL; CHARACTERISTICS OF DIFFERENT LEARNER MODES ACCORDING TO THE LEARNER SKILLS PROFILE (LSP); LEARNING STYLES TYPE GRID; FINDINGS ON KOLB'S LEARNING STYLES; CONCLUDING REMARKS; NOTES; REFERENCES; VIDEO ANNOTATION FOR COLLABORATIVE CONNECTIONS TO LEARNING: CASE STUDIES FROM AN AUSTRALIAN HIGHER EDUCATION CONTEXT; INTRODUCTION; THE DEVELOPMENT OF ANNOTATABLE VIDEO AS A LEARNING TOOL; THE STORY OF MAT'S EVOLUTION; KEY STAKEHOLDERS TEST THE PRE-PRODUCTION MAT DESIGN; THE FIRST MAT TRIAL 327 $aTHE PILOT STUDY 330 $aMultimedia and video related technologies are reshaping and reframing the practice of teaching and learning in higher education. This volume critically examines new research on how multimedia technologies are being used in higher education to increase learner engagement and collaboration in and out of the classroom. 410 0$aCutting-edge Technologies in Higher Education. 606 $aComputer-assisted instruction 606 $aEducational change 608 $aElectronic books. 615 0$aComputer-assisted instruction. 615 0$aEducational change. 676 $a371.33 700 $aWankel$b Laura A$0919005 701 $aBlessinger$b Patrick$0888667 701 $aWankel$b Charles$0868904 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910452374503321 996 $aIncreasing student engagement and retention using multimedia technologies$92112901 997 $aUNINA