LEADER 04281oam 2200733I 450 001 9910452152103321 005 20200520144314.0 010 $a1-280-66108-9 010 $a9786613638014 010 $a0-203-82858-5 010 $a1-136-80935-X 024 7 $a10.4324/9780203828588 035 $a(CKB)2550000000100165 035 $a(EBL)958619 035 $a(OCoLC)798530502 035 $a(SSID)ssj0000658206 035 $a(PQKBManifestationID)11399187 035 $a(PQKBTitleCode)TC0000658206 035 $a(PQKBWorkID)10681660 035 $a(PQKB)10782927 035 $a(MiAaPQ)EBC958619 035 $a(Au-PeEL)EBL958619 035 $a(CaPaEBR)ebr10558497 035 $a(CaONFJC)MIL363801 035 $a(OCoLC)795124259 035 $a(EXLCZ)992550000000100165 100 $a20180706d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 04$aThe psychology of entertainment media $eblurring the lines between entertainment and persuasion /$fedited by L.J. Shrum 205 $a2nd ed. 210 1$aNew York :$cRoutledge,$d2012. 215 $a1 online resource (365 p.) 300 $aDescription based upon print version of record. 311 $a1-138-11060-4 311 $a1-84872-944-8 320 $aIncludes bibliographical references and index. 327 $aCover; The psychology of entertainment media; Copyright; Contents; Preface; About the Authors; Chapter 1. What's So Special About Entertainment Media and Why Do We Need a Psychology for It?: An Introduction to the Psychology of Entertainment Media; Section I: Embedding Promotions Within Entertainment Media: Product Placement Effects and How they Work; Chapter 2. Product Integration: Current Practices and New Directions; Chapter 3. As a Backdrop, Part of the Plot, or a Goal in a Game: The Ubiquitous Product Placement 327 $aChapter 4. Children's Processing of Embedded Brand Messages: Product Placement and the Role of Conceptual FluencyChapter 5. Psychological Processing of In-Game Advertising and Advergaming: Branded Entertainment or Entertaining Persuasion?; Section II: The Programs Between the Ads:The Persuasive Power of Entertainment Media; Chapter 6. The Stories TV Tells: How Fictional TV Narratives Shape Normative Perceptions and Personal Values; Chapter 7. Flying With Icarus: Narrative Transportation and the Persuasiveness of Entertainment 327 $aChapter 8. Seeing Is Believing: Toward a Theory of Media Imagery and Social LearningChapter 9. Alcohol Messages in Television Series: Content and Effects; Chapter 10. Selling Beauty: The Hidden Cost to Women's Self-Worth, Relationships, and Behavior; Chapter 11. Learning Aggression Through the Media: Comparing Psychological and Communication Approaches; Chapter 12. Paths From Television Violence to Aggression: Reinterpreting the Evidence; Author Index; Subject Index 330 $aIn this volume, psychologists and communication experts present theory on understanding and predicting how learning occurs through media consumption. As the impact of traditional advertising has declined over the last couple of decades, marketers have scrambled to find other ways to effectively communicate with consumers. Among other approaches, marketers have utilized various forms of product integration. Product integration is mixing a commercial message in with the non-commercial message via TV, movie, video, and other entertainment venues. This book will be of interest to students and r 606 $aSubliminal advertising 606 $aAdvertising$xPsychological aspects 606 $aMass media$xPsychological aspects 606 $aPersuasion (Psychology) 606 $aManipulative behavior 608 $aElectronic books. 615 0$aSubliminal advertising. 615 0$aAdvertising$xPsychological aspects. 615 0$aMass media$xPsychological aspects. 615 0$aPersuasion (Psychology) 615 0$aManipulative behavior. 676 $a659.101/9 701 $aShrum$b L. J$0986508 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910452152103321 996 $aThe psychology of entertainment media$92254599 997 $aUNINA