LEADER 02401nam 2200637Ia 450 001 9910451964503321 005 20200520144314.0 010 $a0-87462-468-1 010 $a1-4356-1065-2 035 $a(CKB)1000000000480452 035 $a(EBL)476972 035 $a(OCoLC)290549777 035 $a(SSID)ssj0000250333 035 $a(PQKBManifestationID)11923348 035 $a(PQKBTitleCode)TC0000250333 035 $a(PQKBWorkID)10244476 035 $a(PQKB)11420589 035 $a(MiAaPQ)EBC476972 035 $a(Au-PeEL)EBL476972 035 $a(CaPaEBR)ebr10182370 035 $a(EXLCZ)991000000000480452 100 $a20061128d2007 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aSt. Thomas and form as something divine in things$b[electronic resource] /$fLawrence Dewan 210 $aMilwaukee, WI $cMarquette University Press$dc2007 215 $a1 online resource (100 p.) 225 1 $aThe Aquinas lecture ;$v2007 300 $aDescription based upon print version of record. 311 $a0-87462-174-7 320 $aIncludes bibliographical references (p. 55-93). 327 $ashort title page; title page; copyright page; prefatory; St. Thomas & Form as Something Divine in Things; the Aquinas Lecture 1937-2007 330 $aThe 2007 Aquinas Lecture, St. Thomas and Form as Something Divine in Things, was delivered on Sunday, February 25, 2007, by the Reverend Lawrence Dewan, OP, Professor of Philosophy at Dominican University College, Ottawa, and Adjunct Professor of Philosophy, University of Ottawa. 410 0$aAquinas lecture ;$v2007. 606 $aForm (Philosophy) 606 $aHylomorphism 606 $aMatter$xReligious aspects$xChristianity$xHistory of doctrines$yMiddle Ages, 600-1500 606 $aSubstance (Philosophy)$xHistory 608 $aElectronic books. 615 0$aForm (Philosophy) 615 0$aHylomorphism. 615 0$aMatter$xReligious aspects$xChristianity$xHistory of doctrines 615 0$aSubstance (Philosophy)$xHistory. 676 $a104 676 $a189.42 700 $aDewan$b Lawrence$f1932-$0901576 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910451964503321 996 $aSt. Thomas and form as something divine in things$92470103 997 $aUNINA LEADER 03983nam 2200709Ia 450 001 9910782132503321 005 20200520144314.0 010 $a0-470-41952-0 010 $a1-281-75230-4 010 $a9786611752309 010 $a0-470-39272-X 035 $a(CKB)1000000000537118 035 $a(EBL)353312 035 $a(OCoLC)646761896 035 $a(SSID)ssj0000114089 035 $a(PQKBManifestationID)11138852 035 $a(PQKBTitleCode)TC0000114089 035 $a(PQKBWorkID)10101632 035 $a(PQKB)10255473 035 $a(Au-PeEL)EBL353312 035 $a(CaPaEBR)ebr10249048 035 $a(CaONFJC)MIL175230 035 $a(CaSebORM)9780470192801 035 $a(MiAaPQ)EBC353312 035 $a(EXLCZ)991000000000537118 100 $a20080331d2008 uy 0 101 0 $aeng 135 $aurunu||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBounce, tumble, and splash!$b[electronic resource] $esimulating the physical world with Blender 3D /$fTony Mullen 205 $a1st edition 210 $aIndianapolis, IN $cWiley Pub.$dc2008 215 $a1 online resource (402 p.) 225 1 $aSybex serious skills 300 $aIncludes index. 311 $a0-470-19280-1 327 $aBounce Tumble, and Splash! Simulating the Physical World with Blender 3D; Acknowledgments; About the Author; Contents; Foreword; Introduction; Who Should Read This Book; How This Book Is Organized; What's on the CD; How to Contact the Author; Chapter 1: Re-creating the World: An Overview; Re-creating the Physical World with Blender; Using Materials and Textures; Faking Physics with General Tools; Chapter 2: The Nitty-Gritty on Particles; Introducing Particles; Working with Dynamic Particles; Boids!; Chapter 3: Getting Flexible with Soft Bodies and Cloth; Getting the Hard Facts on Soft Bodies 327 $aGetting Jiggly with Lattices Simulating Cloth and Clothing; Demolition!; Chapter 4: Hair Essentials: The Long and Short of Strand Particles; Introducing Blender Hair; A Trip to the Beauty Salon; Other Uses for "Hair" Particles; Chapter 5: Making a Splash with Fluids; Using the Blender Fluid Simulator; Getting the Shot; Delving Further into Fluids; Exploring Further Resources; Chapter 6: Bullet Physics and the Blender Game Engine; The Blender Game Engine; Rigid Body Simulation and Ipos; Joints, Ragdolls, and Robots; Further Resources; Chapter 7: Imitation of Life: Simulating Trees and Plants 327 $aThe Blender Greenhouse: Creating Foliage with L-Systems and ngPlantAn Open Source Ivy Generator; A Few More Points to Mention; Appendix A: About the Companion CD; What You'll Find on the CD; System Requirements; Using the CD; Troubleshooting; Index 330 $aLearn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. 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