LEADER 03489nam 2200721 a 450 001 9910451574403321 005 20200520144314.0 010 $a1-282-09955-8 010 $a9786612099557 010 $a0-262-27729-8 010 $a1-4356-4349-6 035 $a(CKB)1000000000487653 035 $a(OCoLC)228112230 035 $a(CaPaEBR)ebrary10223881 035 $a(SSID)ssj0000107609 035 $a(PQKBManifestationID)11138277 035 $a(PQKBTitleCode)TC0000107609 035 $a(PQKBWorkID)10013787 035 $a(PQKB)10681191 035 $a(StDuBDS)EDZ0000130716 035 $a(MiAaPQ)EBC3338791 035 $a(OCoLC)228112230$z(OCoLC)434574806$z(OCoLC)471125786$z(OCoLC)560650255$z(OCoLC)646740218$z(OCoLC)722651667$z(OCoLC)728046335$z(OCoLC)815776672$z(OCoLC)961524727$z(OCoLC)962722806$z(OCoLC)966099904$z(OCoLC)971532195$z(OCoLC)971587633$z(OCoLC)971950060$z(OCoLC)988526347$z(OCoLC)991988994$z(OCoLC)992059378$z(OCoLC)1037516796$z(OCoLC)1037925098$z(OCoLC)1038573187$z(OCoLC)1045481815$z(OCoLC)1055342088$z(OCoLC)1058133396$z(OCoLC)1062970273$z(OCoLC)1081239304$z(OCoLC)1083599223 035 $a(OCoLC-P)228112230 035 $a(MaCbMITP)7538 035 $a(PPN)170269469 035 $a(Au-PeEL)EBL3338791 035 $a(CaPaEBR)ebr10223881 035 $a(CaONFJC)MIL209955 035 $a(EXLCZ)991000000000487653 100 $a20070803d2008 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAugmented learning$b[electronic resource] $eresearch and design of mobile educational games /$fEric Klopfer 210 $aCambridge, Mass. $cMIT Press$dc2008 215 $a1 online resource (272 p.) 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-262-11315-5 320 $aIncludes bibliographical references (p. [229]-237) and index. 327 $aEducation innovation through time -- Educational? games? -- The aftermath of Math blaster -- Great moments in mobile and handheld games -- What does an award winning video game look like? -- Participatory simulations : technology adapting to the classroom -- The importance of reality -- Location matters : the role of place -- Authentic outcomes -- Designing for collaboration : roles and game mechanics -- Learning to write without a stylus -- Anytime, anywhere : Palmagotchi. 330 8 $aNew technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education. 606 $aEducational games$xData processing 606 $aEducational games$xDesign and construction 606 $aSimulation games in education$xDesign and construction 606 $aMobile computing 606 $aPocket computers$xProgramming 608 $aElectronic books. 615 0$aEducational games$xData processing. 615 0$aEducational games$xDesign and construction. 615 0$aSimulation games in education$xDesign and construction. 615 0$aMobile computing. 615 0$aPocket computers$xProgramming. 676 $a371.33/7 700 $aKlopfer$b Eric$0906601 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910451574403321 996 $aAugmented learning$92027621 997 $aUNINA