LEADER 02502nam 2200589Ia 450 001 9910451333803321 005 20200520144314.0 010 $a1-281-38518-2 010 $a9786611385187 010 $a1-84663-857-7 035 $a(CKB)1000000000414910 035 $a(EBL)348644 035 $a(OCoLC)437213263 035 $a(SSID)ssj0000672999 035 $a(PQKBManifestationID)11396531 035 $a(PQKBTitleCode)TC0000672999 035 $a(PQKBWorkID)10636664 035 $a(PQKB)11781692 035 $a(OCoLC)646747698 035 $a(MiAaPQ)EBC348644 035 $a(Au-PeEL)EBL348644 035 $a(CaPaEBR)ebr10229738 035 $a(EXLCZ)991000000000414910 100 $a20120509d2007 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aInteractive technology and smart education$b[electronic resource] $epromoting innovation and a human touch$hVolume 4, Issue 4 210 $a[Bradford, England] $cEmerald$d2007 215 $a1 online resource (42 p.) 225 0 $aInteractive technology and smart education ;$vv.4, no.4 300 $aDescription based upon print version of record. 311 $a1-84663-856-9 320 $aIncludes bibliographical references. 327 $aCover; contents; Editorial Advisory Board; Guest editorial; Vector graphics for web lectures: experiences with Adobe Flash 9 and SVG; Authoring multimedia learning material using open standards and free software; E-learning activity-based material recommendation system; Educational presentation systems: a workflow-oriented survey and technical discussion 330 $aNew technologies and trends - such as mobile and semantic computing - open up new and exciting opportunities for teaching with multimedia and the creation of multimedia learning material. The papers in this e-book investigate how can these new trends in multimedia research be used to improve multimedia education or education in general? 410 0$aInteractive Technology and Smart Education - Volume 4, Edition 4 606 $aEducational technology 606 $aInteractive multimedia 608 $aElectronic books. 615 0$aEducational technology. 615 0$aInteractive multimedia. 676 $a025.3432 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910451333803321 996 $aInteractive technology and smart education$91755857 997 $aUNINA