LEADER 05614nam 22007214a 450 001 9910450990403321 005 20200520144314.0 010 $a1-281-28499-8 010 $a9786611284992 010 $a0-470-27716-5 035 $a(CKB)1000000000410914 035 $a(EBL)335764 035 $a(OCoLC)476150730 035 $a(SSID)ssj0000261133 035 $a(PQKBManifestationID)11937446 035 $a(PQKBTitleCode)TC0000261133 035 $a(PQKBWorkID)10225421 035 $a(PQKB)11110498 035 $a(MiAaPQ)EBC335764 035 $a(Au-PeEL)EBL335764 035 $a(CaPaEBR)ebr10296656 035 $a(CaONFJC)MIL128499 035 $a(EXLCZ)991000000000410914 100 $a20071214d2008 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 04$aThe Trainer's Warehouse book of games$b[electronic resource] $efun and energizing ways to enhance learning /$fElaine Biech, editor 210 $aSan Francisco $cJossey-Bass$dc2008 215 $a1 online resource (441 p.) 300 $aDescription based upon print version of record. 311 $a0-7879-9092-2 320 $aIncludes bibliographical references. 327 $aTrainer's Warehouse Book of Games: Fun and Energizing Ways to Enhance Learning; Contents; Preface; Appreciation; Section 1: What's Ahead; Chapter 1: Experiencing Learning: The Whys and Hows of Involving Participants; Using Experiential Learning Activities; Working with Serious Participants; Chapter 2: Setting the Stage for Playful Learning; Fiddle While You Work; Play Music to Set the Right Mood; Post Signs; Welcome Participants; Take More Breaks; Summary; Section 2: Training Tools and Techniques; Chapter 3: Openings; Getting to Know You Differently; You're a Superhero 327 $aFun Caps Versus Boring Tent CardsTopic Walk; Chapter 4: Icebreakers; Shake It Icebreaker; Red Light, Green Light; Tents Tell All-Myriad Uses for Table Tents; The Hats We Wear; Toys Are Us; Who's on My Team?; Press Conference; This Treasure Is Me; Chapter 5: Energizers; Non-Trash Trash Can; Call Me Princess Java; Surprise Info; Everybody Dance; Chapter 6: Participation Encouragement; I'm No Chicken Award; Share, Scratch, and Win; High Five; Rapid-Fire Review; Pick It Up!; Chapter 7: Comprehension and Retention; The Organic Quiz Show; Monster MNEMONIC Maker; Continuous Learning Review 327 $aChapter 8: Time and People ManagementMoney for Trivia; Wheel of Consequences; Break Time-Roll the Dice!; Let's Return; Prize Roulette; The Chicken Rules; Cell Phone Attack; Chapter 9: Training Techniques; Magic Coloring Book; Name Tent Teams; Ticket Mixer to Assign Groups; Fiddle While You Learn; Music Makes the Training Go Round; Birthday Ball; Chapter 10: Rewards and Recognition; Team Challenge; Team Challenge Example: World Safety Cup Rules; You're a Star!; Wanna Deal or Not?; Chapter 11: Review of Knowledge and Skills; Koosh Ball Review; Stick'em Up Review; Content Relay; Goal Setter Game 327 $aAlphabet ReviewPleasure Island Review; Squeeze Play Course Review; Dartboard Learning Review; Whaddaya Know?; Bull's Eye Bowl; Is the Answer Correct?; Chapter 12: Closings; The Good Apple Award; Crazy, Cool, Creative Closing; "Peers Cheer Peers" Awards Ceremony; It's Your Choice; The Real Challenge; Section 3: Training and Consulting Topics; Chapter 13: Change Management; Change That Tune; Shaping Our Fortune; Chapter 14: Communication and Trust; The Power of Non-Verbals; Constructive Feedback Key Pointers; SNAP; Super Forts for Super Teams; Chapter 15: Creativity; Brainstorming 101 327 $aCreative Idea GenerationBrainstorming Boost; Opposite Brains; Getting to Know You Feud; Chapter 16: Customer Service; Customers-Up Close and Personal; "Role" of the Die; Customer Styles Worksheet; Chapter 17: Organization Knowledge; The Good, the Bad, and the Ugly New Manager; Developing Core Values; Spinning the Organizational Culture; Organizational Lingo Crossword Puzzle; Chapter 18: Personal Development; See the Light to the Power of Positive Thinking; See the Light Mini-Assessment; See the Light Scoring Sheet; See the Light Debriefing Sheet; If Life Gives You Lemons . . . 327 $aIf Life Gives You Lemons, Make the Best Lemonade You Can 330 $aKick up your training sessions a notch! If you want to make group learning more fun and effective, this is the resource for you. Training expert Elaine Biech, author of Training for Dummies, challenged some of the world's best game designers to create never-before-seen games using popular training toys and tools from Trainer's Warehouse, the nation's leading supplier of learning resources. Whether you're a full-time workplace learning professional or occasional trainer, this collection contains the most ingenious and inventive collections of learning games. The collection uses a host of 606 $aEmployees$xTraining of 606 $aOrganizational learning 606 $aExperiential learning 606 $aEducational games 606 $aGroup games 608 $aElectronic books. 615 0$aEmployees$xTraining of. 615 0$aOrganizational learning. 615 0$aExperiential learning. 615 0$aEducational games. 615 0$aGroup games. 676 $a658.3/124 701 $aBiech$b Elaine$0859087 712 02$aTrainer's Warehouse (Firm) 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910450990403321 996 $aThe Trainer's Warehouse book of games$92095950 997 $aUNINA