LEADER 03896nam 2200613Ia 450 001 9910450953403321 005 20200520144314.0 010 $a1-281-28477-7 010 $a9786611284770 010 $a0-470-26075-0 035 $a(CKB)1000000000410709 035 $a(EBL)335742 035 $a(OCoLC)608624033 035 $a(SSID)ssj0000095725 035 $a(PQKBManifestationID)11122274 035 $a(PQKBTitleCode)TC0000095725 035 $a(PQKBWorkID)10076332 035 $a(PQKB)11205363 035 $a(MiAaPQ)EBC335742 035 $a(Au-PeEL)EBL335742 035 $a(CaPaEBR)ebr10296680 035 $a(CaONFJC)MIL128477 035 $a(EXLCZ)991000000000410709 100 $a20070917d2008 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$a3ds Max at a glance$b[electronic resource] /$fGeorge Maestri 210 $aIndianapolis, Ind. $cWiley Pub.$dc2008 215 $a1 online resource (242 p.) 225 1 $aSerious skills 300 $aIncludes index. 311 $a0-470-17984-8 327 $a3ds Max at a Glance; Acknowledgments; About the Author; Contents at a Glance; Contents; Introduction; Chapter 1: Introduction to 3ds Max; Understanding the 3ds Max Interface; Selecting Objects; Transforming Objects; Managing Objects; Scene Explorer; Chapter 2: Modeling; Understanding Geometry Types; Creating Geometry; Using Modifiers; Using Splines; Polygonal Modeling; Using Subdivision Surfaces; Creating Compound Objects; Polygonal Modeling an Alien Character; Spline Modeling a Spaceship; Chapter 3: Creating Textures; Working with Materials; Creating and Editing Materials; Using Maps 327 $aTypes of MapsPolygonal Modeling an Alien Character; Chapter 4: Lighting; Lighting Makes the Image; Creating Lights; Creating Shadows; Creating Lighting Effects; Setting Light Exclusion; Lighting a Scene; Chapter 5: Rendering; Renderers; Object Properties; Cameras; Scanline Renderer; Environment And Effects Panel; mental ray Renderer; Render Elements; Backburner; Rendering Caustics by Using mental ray; Rendering Global Illumination by Using mental ray; Chapter 6: Character Deformations and Rigging; Bones; Inverse Kinematics; Constraints; Skinning; Morphing; Wiring Parameters 327 $aCreating a SkeletonSkinning a Character; Chapter 7: Animation; Creating Animation; Using Controllers; Creating Keys; Using the Motion Panel; Using Track View; Parameter Collector; Animation Layers; Creating a Walk Cycle; Chapter 8: Character Studio; Biped; Modifying a Biped; Manipulating a Biped; Footstep Animation; Motion Mixer; Physique; Animating a Biped; Chapter 9: Special Effects; Particle Systems; Particle Flow; Reactor; Simulating Collisions; Chapter 10: Hair and Cloth; Hair and Fur; Cloth; Creating Hair; About the Companion CD; Index 330 $aOne look and you'll see that this 3ds Max book is different from all the others. It presents the core 3ds Max features in pages packed with striking graphics that perfectly illustrate the concepts. Each page is loaded with detailed explanations on crucial components, such as the 3ds Max interface, modeling and animation tools, rendering settings, and more. Engaging step-by-step lessons and tasks provide hands-on reinforcement as you learn. Create textures, learn rigging, bring biped characters to life-even create hair with this beautiful, full-color guide. 410 0$aSerious skills. 606 $aComputer animation 606 $aComputer graphics 608 $aElectronic books. 615 0$aComputer animation. 615 0$aComputer graphics. 676 $a006.6/96 700 $aMaestri$b George$f1960-$01034364 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910450953403321 996 $a3ds Max at a glance$92453445 997 $aUNINA