LEADER 02972nam 2200649Ia 450 001 9910450846403321 005 20200520144314.0 010 $a6610810540 010 $a1-280-81054-8 010 $a9786610810543 010 $a1-4294-6770-3 010 $a1-60750-217-8 010 $a600-00-0395-1 010 $a1-4337-0148-0 035 $a(CKB)1000000000340134 035 $a(EBL)286996 035 $a(OCoLC)437176682 035 $a(SSID)ssj0000137202 035 $a(PQKBManifestationID)11162472 035 $a(PQKBTitleCode)TC0000137202 035 $a(PQKBWorkID)10087931 035 $a(PQKB)11748121 035 $a(MiAaPQ)EBC286996 035 $a(Au-PeEL)EBL286996 035 $a(CaPaEBR)ebr10167408 035 $a(CaONFJC)MIL81054 035 $a(EXLCZ)991000000000340134 100 $a20070316d2007 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aDesign for emergence$b[electronic resource] $ecollaborative social play with online and location-based media /$fY. Vogiazou 210 $aAmsterdam $cIOS Press$d2007 215 $a1 online resource (192 p.) 225 1 $aFrontiers in artificial intelligence and applications ;$vv. 153 300 $aDescription based upon print version of record. 311 $a1-58603-701-3 320 $aIncludes bibliographical references. 327 $aForeword; Contents; Researching Spontaneous Collaborative Play; Thesis Structure; Exploring Presence and Social Play; Design for Emergence; Early Design Sketches for Design for Emergence; Playground Interaction Online: The Bumper Car Game; CitiTag: Urban Space as a Large Group Playground; Designing for Spontaneous Collaborative Play Based on Presence; References; Acknowledgements 330 $aDesign for Emergence investigates spontaneous, unpredictable uses of technology that are driven by social contexts and collaborative processes, based on our ability to communicate our presence, both virtual and physical, in symbolic ways. In light of the fact that social dynamics and unexpected uses of technology can inspire innovation, this book proposes a research model of design for emergence, focusing on emergent phenomena as part of an iterative design process. By providing playful, technology-mediated experiences with minimal structure, unpredictable user behaviors can emerge through exp 410 0$aFrontiers in artificial intelligence and applications ;$vv. 153. 606 $aArtificial intelligence$xSocial aspects 606 $aVirtual reality$xSocial aspects 608 $aElectronic books. 615 0$aArtificial intelligence$xSocial aspects. 615 0$aVirtual reality$xSocial aspects. 676 $a794.81 700 $aVogiazou$b Y$0883223 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910450846403321 996 $aDesign for emergence$91972893 997 $aUNINA