LEADER 04109nam 22007455 450 001 9910447249203321 005 20230329140825.0 010 $a3-030-65883-X 024 7 $a10.1007/978-3-030-65883-0 035 $a(CKB)4100000011665182 035 $a(DE-He213)978-3-030-65883-0 035 $a(MiAaPQ)EBC6432047 035 $a(PPN)252514750 035 $a(EXLCZ)994100000011665182 100 $a20201219d2020 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAdvances in Computer Games $e16th International Conference, ACG 2019, Macao, China, August 11?13, 2019, Revised Selected Papers /$fedited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2020. 215 $a1 online resource (XIII, 181 p. 89 illus., 46 illus. in color.) 225 1 $aTheoretical Computer Science and General Issues,$x2512-2029 ;$v12516 311 $a3-030-65882-1 320 $aIncludes bibliographical references and index. 327 $aAdvice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration. 330 $aThis book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning. 410 0$aTheoretical Computer Science and General Issues,$x2512-2029 ;$v12516 606 $aComputer science 606 $aApplication software 606 $aArtificial intelligence 606 $aImage processing?Digital techniques 606 $aComputer vision 606 $aSoftware engineering 606 $aComputer science?Mathematics 606 $aTheory of Computation 606 $aComputer and Information Systems Applications 606 $aArtificial Intelligence 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aSoftware Engineering 606 $aMathematics of Computing 615 0$aComputer science. 615 0$aApplication software. 615 0$aArtificial intelligence. 615 0$aImage processing?Digital techniques. 615 0$aComputer vision. 615 0$aSoftware engineering. 615 0$aComputer science?Mathematics. 615 14$aTheory of Computation. 615 24$aComputer and Information Systems Applications. 615 24$aArtificial Intelligence. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aSoftware Engineering. 615 24$aMathematics of Computing. 676 $a794.8 702 $aCazenave$b Tristan 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910447249203321 996 $aAdvances in Computer Games$92903788 997 $aUNINA