LEADER 06912nam 22008895 450 001 9910445548003321 005 20240917002229.0 010 $a9789048543939 010 $a90-485-4393-2 024 7 $a10.1515/9789048543939 035 $a(CKB)4100000011802725 035 $a(DE-B1597)577356 035 $a(OCoLC)1243560783 035 $a(DE-B1597)9789048543939 035 $a(MiAaPQ)EBC30406520 035 $a(Au-PeEL)EBL30406520 035 $a(EXLCZ)994100000011802725 100 $a20210621d2021 fg 101 0 $aeng 135 $aur||#|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aPersuasive gaming in context /$fedited by Teresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schouten 210 1$aAmsterdam :$cAmsterdam University Press,$d[2021] 210 4$d©2021 215 $a1 online resource (264 pages) 225 0 $aGames and Play ;$v6 311 1 $a9789463728805 327 $tFrontmatter --$tTable of Contents --$t1. Persuasive Gaming: From Theory-Based Design to Validation and Back . An Introduction --$tPart I. The Study of Persuasion Through Digital Games --$tIntroduction to Part I --$t2. Persuasive Games, A Decade Later --$t3. Playing an Automated World --$t4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes --$t5. Creating Stealth Game Interventions for Attitude and Behavior Change : An 'Embedded Design' Model --$tPart II. Designing Persuasive Games --$tIntroduction to Part II --$t6. A Breathtaking Journey . Appealing to Empathy in a Persuasive Mixed- Reality Game --$t7. Macro, Micro, and Meta-Persuasive Play to Change Society --$t8. VilDu?! A Game for Sexually Abused Children : How Openness Facilitated a Clear Design Direction --$t9. Designing for Persuasion through Embodied Experiences in Virtual Reality --$tPart III. Assessing the Effectiveness of Persuasive Games --$tIntroduction to Part III --$t10. The Present of Persuasion : Escalating Research into Persuasive Game Effects --$t11. Designing for Transfer --$t12. Striving 'Against All Odds' to Reduce Prejudice toward Immigrants and Refugees --$t13. Mitigating Bias and Improving Professional Decision-Making through Persuasive Training Games --$tIndex 330 $aThe rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called "persuasive games", that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion, by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies. 410 0$aGames and play (Amsterdam, Netherlands). 606 $aVideojocs$xAspectes psicològics$2lemac 606 $aPersuasió (Psicologia)$2lemac 610 $aGame, play, persuasion, game design, serious games. 615 7$aVideojocs$xAspectes psicològics 615 7$aPersuasió (Psicologia) 702 $aRaessens$b Joost$f1960-$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSchouten$b Ben$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aJansz$b Jeroen$f1958-$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aHera$b Teresa de la$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aAhn$b Sun Joo$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aBessarabova$b Elena$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aBogost$b Ian$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aBurgoon$b Judee$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aDeen$b Menno$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aDunbar$b Norah E$g(Norah Ellen),$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aElizondo$b Javier$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aFerri$b Gabriele$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aFlanagan$b Mary$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aGrace$b Lindsay D.$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aHera$b Teresa de la$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aJacobs$b Ruud$f1938-2019,$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aJansz$b Jeroen$f1958-$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aJensen$b Matthew$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aKaufman$b Geoff$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aKetel$b Cas$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aKors$b Martijn$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aLee$b Yu-Hao$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aMiller$b Claude H.$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aMuijres$b Eline$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aRaessens$b Joost$f1960-$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aSchouten$b Ben$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aSeidman$b Max$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aSicart$b Miguel$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aSoliz$b Jordan$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aSpek$b Erik van der$f1954-$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aValacich$b Joseph S.$f1959-$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aWertley$b Chad Michael$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aWichmand$b Mette$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aWilson$b Scott$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 801 0$bDE-B1597 801 1$bDE-B1597 906 $aBOOK 912 $a9910445548003321 996 $aPersuasive Gaming in Context$91981667 997 $aUNINA