LEADER 04487nam 22006855 450 001 9910438337003321 005 20200919162542.0 010 $a1-299-40867-2 010 $a981-4021-90-3 024 7 $a10.1007/978-981-4021-90-6 035 $a(CKB)2550000001018224 035 $a(EBL)1083721 035 $a(OCoLC)828302710 035 $a(SSID)ssj0000878376 035 $a(PQKBManifestationID)11465339 035 $a(PQKBTitleCode)TC0000878376 035 $a(PQKBWorkID)10835993 035 $a(PQKB)10353329 035 $a(DE-He213)978-981-4021-90-6 035 $a(MiAaPQ)EBC1083721 035 $a(PPN)168344025 035 $a(EXLCZ)992550000001018224 100 $a20130217d2013 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$a3D Immersive and Interactive Learning$b[electronic resource] /$fedited by Yiyu Cai 205 $a1st ed. 2013. 210 1$aSingapore :$cSpringer Singapore :$cImprint: Springer,$d2013. 215 $a1 online resource (128 p.) 300 $aDescription based upon print version of record. 311 $a981-4560-90-1 311 $a981-4021-89-X 320 $aIncludes bibliographical references and index. 327 $a3D Immersive & Interactive Learning -- Use of Virtual Reality in Teaching and Learning Molecular Biology -- daVinci Lab @ River Valley High School -- 3D Education Developmental Process in National Junior College: A Case Study -- Adapting 3D System for Learning Gains in the Lower Secondary Normal (Technical) Stream -- Effects of Virtual Reality Elements on Spatial Visualisation Skills of Secondary 3 Students in Singapore -- 3D Sabbatical and STEM Learning -- 3D Virtual Pink Dolphins for Special Needs Education. 330 $a3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore. 606 $aEducational technology 606 $aSignal processing 606 $aImage processing 606 $aSpeech processing systems 606 $aUser interfaces (Computer systems) 606 $aEducational Technology$3https://scigraph.springernature.com/ontologies/product-market-codes/O21000 606 $aSignal, Image and Speech Processing$3https://scigraph.springernature.com/ontologies/product-market-codes/T24051 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 615 0$aEducational technology. 615 0$aSignal processing. 615 0$aImage processing. 615 0$aSpeech processing systems. 615 0$aUser interfaces (Computer systems). 615 14$aEducational Technology. 615 24$aSignal, Image and Speech Processing. 615 24$aUser Interfaces and Human Computer Interaction. 676 $a006.693 702 $aCai$b Yiyu$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910438337003321 996 $a3D Immersive and Interactive Learning$92494325 997 $aUNINA