LEADER 01511oam 2200469zu 450 001 9910130687203321 005 20241212220402.0 010 $a9789612482817 010 $a9612482810 035 $a(CKB)3420000000000567 035 $a(SSID)ssj0000669156 035 $a(PQKBManifestationID)12310508 035 $a(PQKBTitleCode)TC0000669156 035 $a(PQKBWorkID)10704924 035 $a(PQKB)10550772 035 $a(NjHacI)993420000000000567 035 $a(EXLCZ)993420000000000567 100 $a20160829d2012 uy 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$a2011 Proceedings of the 22nd EAEEIE Annual Conference 210 31$a[Place of publication not identified]$cIEEE$d2012 215 $a1 online resource (various pagings) $cillustrations 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a9781467311502 311 08$a1467311502 606 $aInternet in education$vCongresses 606 $aEducation$xData processing$vCongresses 606 $aInformation technology$xInformation technology$xStudy and teaching 615 0$aInternet in education 615 0$aEducation$xData processing 615 0$aInformation technology$xInformation technology$xStudy and teaching. 676 $a370.285 702 $aieee 801 0$bPQKB 906 $aPROCEEDING 912 $a9910130687203321 996 $a2011 Proceedings of the 22nd EAEEIE Annual Conference$92505073 997 $aUNINA LEADER 04976nam 22008055 450 001 9910437959203321 005 20250408034502.0 010 $a9781447147848 010 $a1447147847 024 7 $a10.1007/978-1-4471-4784-8 035 $a(OCoLC)824420178 035 $a(MiFhGG)GVRL6VCF 035 $a(CKB)3400000000088930 035 $a(MiAaPQ)EBC1205262 035 $a(MiFhGG)9781447147848 035 $a(DE-He213)978-1-4471-4784-8 035 $a(EXLCZ)993400000000088930 100 $a20130107d2013 u| 0 101 0 $aeng 135 $aurun|---uuuua 181 $ctxt 182 $cc 183 $acr 200 10$aEye Gaze in Intelligent User Interfaces $eGaze-based Analyses, Models and Applications /$fedited by Yukiko I. Nakano, Cristina Conati, Thomas Bader 205 $a1st ed. 2013. 210 1$aLondon :$cSpringer London :$cImprint: Springer,$d2013. 215 $a1 online resource (x, 207 pages) $cillustrations (some color) 225 0 $aGale eBooks 300 $aDescription based upon print version of record. 311 08$a9781447147831 311 08$a1447147839 320 $aIncludes bibliographical references and index. 327 $aPreface -- Introduction -- Part I: Gaze in Human Communication -- How Eye Gaze Feedback Changes Parent-child Joint Attention in Shared Storybook Reading: An Eye-tracking Intervention Study -- Shared Gaze in Situated Referential Grounding: An Empirical Study -- Automated Analysis of Mutual Gaze in Human Conversational Pairs -- Part II: Gaze-based Cognitive and Communicative Status Estimation -- REGARD: Remote Gaze-Aware Reference Detector -- Effectiveness of Gaze-based Engagement Estimation in Conversational Agents -- A Computational Approach for Prediction of Problem-solving Behavior using Support Vector Machines and Eye-tracking Data -- Part III: Gaze Awareness in HCI -- Gazing the Text for Fun and Profit -- Natural Gaze Behavior as Input Modality for Human-Computer Interaction -- Co-present or Not?: Embodiment, Situatedness and the Mona Lisa Gaze Effect -- Index. 330 $aRemarkable progress in eye-tracking technologies opened the way to design novel attention-based intelligent user interfaces, and highlighted the importance of better understanding of eye-gaze in human-computer interaction and human-human communication. For instance, a user?s focus of attention is useful in interpreting the user?s intentions, their understanding of the conversation, and their attitude towards the conversation. In human face-to-face communication, eye gaze plays an important role in floor management, grounding, and engagement in conversation. Eye Gaze in Intelligent User Interfaces draws on ideas from a number of contributors working on how attentional information can be applied to novel intelligent interfaces. Part I focuses on analyzing human eye gaze behaviors to reveal characteristics of human communication and cognition; Part II addresses estimation and prediction of the cognitive state of the users using gaze information; and Part III presents proposals of novel gaze-aware interfaces which integrate eye-trackers as a system component. The contributions highlight a direction for the future of human-computer interaction, and discuss issues in human attentional behaviors and face-to-face communication which are essential in designing gaze aware interactive interfaces. 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aSocial sciences$xData processing 606 $aEducation$xData processing 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aMultimedia systems 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Application in Social and Behavioral Sciences 606 $aComputers and Education 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aMultimedia Information Systems 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aSocial sciences$xData processing. 615 0$aEducation$xData processing. 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 0$aMultimedia systems. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Application in Social and Behavioral Sciences. 615 24$aComputers and Education. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aMultimedia Information Systems. 676 $a004.019 676 $a005.437 701 $aNakano$b Yukiko I$01758434 701 $aConati$b Cristina$0952630 701 $aBader$b Thomas$0680373 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910437959203321 996 $aEye gaze in intelligent user interfaces$94196639 997 $aUNINA