LEADER 03547nam 2200505 a 450 001 9910437958403321 005 20200520144314.0 010 $a1-4471-4932-7 024 7 $a10.1007/978-1-4471-4932-3 035 $a(OCoLC)849634980 035 $a(MiFhGG)GVRL6YGB 035 $a(CKB)2560000000103949 035 $a(MiAaPQ)EBC1317437 035 $a(EXLCZ)992560000000103949 100 $a20130704d2013 uy 0 101 0 $aeng 135 $aurun|---uuuua 181 $ctxt 182 $cc 183 $acr 200 14$aThe history of visual magic in computers $ehow beautiful images are made in CAD, 3D, VR and AR /$fJon Peddie 205 $a1st ed. 2013. 210 $aLondon $cSpringer$dc2013 215 $a1 online resource (xli, 448 pages) $cillustrations (some color) 225 0 $aGale eBooks 300 $a"JPR, John Peddie Research"--Cover. 311 $a1-4471-4931-9 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aForeword by Rae Earnshaw -- Foreword by Mark Fihn -- Preface -- Introduction: The History of 3D in Computers -- Getting to 3D -- Developing the 3D Software -- Developing the Applications -- Developing the Computer -- Development of 3D Controllers -- Development of Displays: Getting to See 3D -- Stereoscopic 3D in Computers -- The Future -- Index. 330 $aIf you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, ?How do they do that??,  then you?ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today?s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality. 606 $aComputer graphics$xHistory 606 $aImage processing$xDigital techniques 606 $aThree-dimensional imaging 615 0$aComputer graphics$xHistory. 615 0$aImage processing$xDigital techniques. 615 0$aThree-dimensional imaging. 676 $a006.693 700 $aPeddie$b Jon$0481077 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910437958403321 996 $aThe History of Visual Magic in Computers$92536739 997 $aUNINA