LEADER 03312oam 22006374a 450 001 9910437642303321 005 20231110224325.0 010 $a1-4529-6549-8 010 $a1-5179-1100-1 035 $a(CKB)5590000000429953 035 $a(MiAaPQ)EBC6426203 035 $a(MdBmJHUP)muse85813 035 $a(OCoLC)1227390565 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/51088 035 $a(EXLCZ)995590000000429953 100 $a20201219d2020 uy 0 101 0 $aeng 135 $aur|||||||nn|n 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aKill the Overseer!$eThe Gamification of Slave Resistance 210 $cUniversity of Minnesota Press$d2020 210 1$aMinneapolis :$cUniversity of Minnesota Press,$d2020. 210 4$dİ2020. 215 $a1 online resource (1 online resource 103 p..) 225 0 $aForerunners: Ideas First 300 $aDescription based upon print version of record. 311 $a1-4529-6554-4 327 $aCover Page -- Half Title -- Series Page -- Title Page -- Copyright Page -- Contents -- Videogames as Commemoration -- Nat Turner and Harriet Tubman -- Paths to Freedom -- A Close Playing: Flight to Freedom -- "Make History Yours": An Introduction to Assassin's Creed -- Avatar Trouble and Aveline -- Untranslated -- Failure and Freedom Cry -- A Digital Fragment -- Untitled -- Acknowledgments -- About the Author 330 $aProfiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. This work questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US, Assassin's Creed, and Freedom Cry ought to trouble us as a further commodification of slavery's victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance. 606 $aVideo games$xSocial aspects$2fast$3(OCoLC)fst01166440 606 $aVideo games$xMoral and ethical aspects$2fast$3(OCoLC)fst01166436 606 $aSlavery in mass media$2fast$3(OCoLC)fst01904711 606 $aGAMES / Video & Electronic$2bisacsh 606 $aSlavery in mass media 606 $aVideo games$xMoral and ethical aspects 606 $aVideo games$xSocial aspects 606 $aVideo games$xPolitical aspects 610 $aCommunication. Mass media 615 7$aVideo games$xSocial aspects. 615 7$aVideo games$xMoral and ethical aspects. 615 7$aSlavery in mass media. 615 7$aGAMES / Video & Electronic 615 0$aSlavery in mass media. 615 0$aVideo games$xMoral and ethical aspects. 615 0$aVideo games$xSocial aspects. 615 0$aVideo games$xPolitical aspects. 676 $a794.84552 700 $aLauro$b Sarah Juliet$0886318 801 0$bMdBmJHUP 801 1$bMdBmJHUP 906 $aBOOK 912 $a9910437642303321 996 $aKill the overseer$91979165 997 $aUNINA