LEADER 03083nam 2200589 a 450 001 9910437597803321 005 20181001225540.0 010 $a1-283-62385-4 010 $a9786613936301 010 $a1-4614-4205-2 024 7 $a10.1007/978-1-4614-4205-9 035 $a(CKB)2670000000246743 035 $a(EBL)1030913 035 $a(OCoLC)811565955 035 $a(SSID)ssj0000767047 035 $a(PQKBManifestationID)11429469 035 $a(PQKBTitleCode)TC0000767047 035 $a(PQKBWorkID)10748819 035 $a(PQKB)11073320 035 $a(DE-He213)978-1-4614-4205-9 035 $a(MiAaPQ)EBC1030913 035 $a(PPN)168299542 035 $a(EXLCZ)992670000000246743 100 $a20120810d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aHuman factors in augmented reality environments /$fWeidong Huang, Leila Alem, Mark A. Livingston, editors 210 $aNew York $cSpringer$d2013 215 $a1 online resource (274 p.) 300 $aDescription based upon print version of record. 311 $a1-4614-4204-4 320 $aIncludes bibliographical references. 327 $apt. 1. Overview -- pt. 2. Perception and cognition -- pt. 3. Design principles and recommendations -- pt. 4. User experience. 330 $aAdvances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a ?good? system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference. 606 $aVirtual reality 606 $aHuman-machine systems 615 0$aVirtual reality. 615 0$aHuman-machine systems. 676 $a005.72 701 $aHuang$b Weidong$01058325 701 $aAlem$b Leila$01058326 701 $aLivingston$b Mark A$01058327 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910437597803321 996 $aHuman factors in augmented reality environments$92499243 997 $aUNINA