LEADER 04103nam 22006495 450 001 9910437575603321 005 20230810211305.0 010 $a3-642-41650-0 024 7 $a10.1007/978-3-642-41650-7 035 $a(CKB)3710000000078861 035 $a(DE-He213)978-3-642-41650-7 035 $a(SSID)ssj0001088566 035 $a(PQKBManifestationID)11976008 035 $a(PQKBTitleCode)TC0001088566 035 $a(PQKBWorkID)11094638 035 $a(PQKB)10978842 035 $a(MiAaPQ)EBC3091939 035 $a(PPN)176116753 035 $a(EXLCZ)993710000000078861 100 $a20131206d2013 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aMaking the History of Computing Relevant $eIFIP WG 9.7 International Conference, HC 2013, London, UK, June 17-18, 2013, Revised Selected Papers /$fedited by Arthur Tatnall, Tilly Blyth, Roger Johnson 205 $a1st ed. 2013. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2013. 215 $a1 online resource (XII, 321 p. 131 illus.) 225 1 $aIFIP Advances in Information and Communication Technology,$x1868-422X ;$v416 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-642-41649-7 327 $aThe importance of storytelling in museums -- Spotlight on some key collections and their future plans -- Thoughts on expanding the audience for computing history -- Spotlight on some research projects -- Integrating history with computer science education -- Putting the history of computing into different contexts -- Celebrating nostalgia for games - and its potential as Trojan horse -- The importance and challenges of working installations -- Reconstruction stories. 330 $aThis book constitutes the refereed post-proceedings of the IFIP WG 9.7 International Conference on the History of Computing, HC 2013, held in London, UK, in June 2013. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics related to the history of computing and offer a number of different approaches to making this history relevant. These range from discussion of approaches to describing and analyzing the history through storytelling and education to description of various collections, working installations and reconstruction projects. The papers have been organized in the following topical sections: the importance of storytelling in museums; spotlight on some key collections and their future plans; thoughts on expanding the audience for computing history; spotlight on some research projects; integrating history with computer science education; putting the history of computing into different contexts; celebrating nostalgia for games - and its potential as Trojan horse; the importance and challenges of working installations; and reconstruction stories. 410 0$aIFIP Advances in Information and Communication Technology,$x1868-422X ;$v416 606 $aComputers$xHistory 606 $aEducation$xData processing 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aHistory of Computing 606 $aComputers and Education 606 $aUser Interfaces and Human Computer Interaction 615 0$aComputers$xHistory. 615 0$aEducation$xData processing. 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 14$aHistory of Computing. 615 24$aComputers and Education. 615 24$aUser Interfaces and Human Computer Interaction. 676 $a004.09 702 $aTatnall$b Arthur$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBlyth$b Tilly$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aJohnson$b Roger$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910437575603321 996 $aMaking the History of Computing Relevant$92496639 997 $aUNINA