LEADER 04633nam 2200697 450 001 9910464089103321 005 20200520144314.0 010 $a3-05-004792-5 024 7 $a10.1524/9783050047928 035 $a(CKB)3230000000000378 035 $a(EBL)1348367 035 $a(SSID)ssj0000719151 035 $a(PQKBManifestationID)11411433 035 $a(PQKBTitleCode)TC0000719151 035 $a(PQKBWorkID)10752655 035 $a(PQKB)11497034 035 $a(MiAaPQ)EBC1348367 035 $a(DE-B1597)223860 035 $a(OCoLC)872651797 035 $a(OCoLC)953295681 035 $a(DE-B1597)9783050047928 035 $a(Au-PeEL)EBL1348367 035 $a(CaPaEBR)ebr10851769 035 $a(CaONFJC)MIL579821 035 $a(OCoLC)871775763 035 $a(EXLCZ)993230000000000378 100 $a20090717h20092009 uy| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aSocial roots of self-consciousness $epsychological and philosophical contributions /$fedited by Wolfgang Mack and Gerson Reuter 210 1$aBerlin :$cAkademie Verlag,$d[2009] 210 4$d©2009 215 $a1 online resource (212 p.) 225 1 $aWissenskultur und gesellschaftlicher Wandel ;$vBand 31 300 $aChiefly papers presented at the workshop "Soziale Wurzeln des Selbst und des Selbstbewusstseins" held at Universita?t Frankfurt am Main on Nov. 9-10, 2007. 311 $a3-05-004576-0 320 $aIncludes bibliographical references and index. 327 $tFront Matter -- $tTable of contents -- $tPreface -- $tKinds of selves: A comparative view on the development of intentionality and self-consciousness** -- $tHow social is the self? Perspective, interaction and dialogue -- $tDevelopmental aspects of consciousness: How much theory of mind do you need to be consciously aware?* -- $tWhat does it mean to possess a subjective perspective? The relation between basic forms of consciousness and the establishing of a subjective perspective1 -- $tDeveloping an understanding of self and others ? how can studies on early action understanding inform us about the preverbal development of understanding self? -- $tWhat do social contexts explain? Considerations on an explanatory circle -- $tSelf-objectivation and sharing mental control as a social part of self-consciousness. Evidence from social development of human infants -- $tA developmental theory of self-models: individual-cognitive and social-cognitive dimensions of self-consciousness -- $tReference to self. A Sternian approach to the first steps in language development -- $tRegister of Persons -- $tBack Matter 330 $aSelbstbewusstsein, die Fähigkeit, über uns nachzudenken, uns unserer Gefühle oder Gedanken bewusst zu sein, ist zweifellos eine unserer markantesten und wichtigsten kognitiven Fähigkeiten. Worin besteht Selbstbewusstsein jedoch genauer, welche Teilfähigkeiten kommen zum Tragen, wenn wir uns unserer Gedanken und Gefühle bewusst sind? Und wie erwerben Kleinkinder im Zuge ihrer Entwicklung diese Fähigkeit? Beide Frageperspektiven sind eng miteinander verzahnt. Da empirische und begriffliche Fragen rund um das Phänomen des Selbstbewusstseins nur durch einen intensiv geführten Dialog zwischen Psychologie und Philosophie angemessen beantwortet werden können, versammelt dieser Band Beiträge von Vertretern beider Disziplinen. Das besondere Augenmerk der in Englisch verfassten Beiträge des Bandes gilt der Frage, welche Rolle die soziale Einbettung von Kleinkindern im Erwerb von Selbstbewusstsein und den mit ihr verknüpften kognitiven Fähigkeiten spielt. Vor allem die Annahme, dass Kleinkinder nur dank bestimmter Arten von sozialen Interaktionen die Fähigkeit entwickeln, sich von anderen Personen in der Welt zu unterscheiden und eine eigene Perspektive auf sich und die Welt einzunehmen, wird aus verschiedenen Blickwinkeln kritisch geprüft. 410 0$aWissenskultur und gesellschaftlicher Wandel ;$vBand 31. 606 $aSelf-consciousness (Awareness) 606 $aSelf$xSocial aspects 606 $aSelf-knowledge, Theory of 608 $aElectronic books. 615 0$aSelf-consciousness (Awareness) 615 0$aSelf$xSocial aspects. 615 0$aSelf-knowledge, Theory of. 676 $a300 686 $aCC 5500$2rvk 702 $aMack$b Wolfgang$f1961- 702 $aReuter$b Gerson 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910464089103321 996 $aSocial roots of self-consciousness$92471576 997 $aUNINA LEADER 07290nam 22006975 450 001 9910437574003321 005 20251226193459.0 010 $a9783658028978 010 $a3658028971 024 7 $a10.1007/978-3-658-02897-8 035 $a(OCoLC)861967697 035 $a(MiFhGG)GVRL6VQR 035 $a(CKB)3710000000024449 035 $a(MiAaPQ)EBC1538706 035 $a(MiFhGG)9783658028978 035 $a(DE-He213)978-3-658-02897-8 035 $a(EXLCZ)993710000000024449 100 $a20131015d2013 u| 0 101 0 $aeng 135 $aurun|---uuuua 181 $ctxt 182 $cc 183 $acr 200 10$aGames for Health $eProceedings of the 3rd european conference on gaming and playful interaction in health care /$fedited by Ben Schouten, Stephen Fedtke, Tilde Bekker, Marlies Schijven, Alex Gekker 205 $a1st ed. 2013. 210 1$aWiesbaden :$cSpringer Fachmedien Wiesbaden :$cImprint: Springer Vieweg,$d2013. 215 $a1 online resource (xi, 308 pages) $cillustrations (some color) 225 0 $aGale eBooks 300 $aDescription based upon print version of record. 311 08$a9783658028961 311 08$a3658028963 320 $aIncludes bibliographical references. 327 $aPreface; Organization; Table of Contents; Research and Validation; A Serious Game to Inform about HIV Prevention: HlnVaders, a Case Study; 1 Introduction; 2 Related Work; 3 The HlnVaders Game; 3.1 Virus, antiretroviral and white blood cells; 3.2 The events; 3.3 After the event; 4 Tests; 5 Results; 5.1 Questions about HIV; 5.2 Perceived game pleasantness; 6 Conclusions; 7 References; From KinectTM to anatomically-correct motion modelling: Preliminary results for human application.; 1 Introduction; 2 Methodology; 3 Results; 4 Discussion; 5 Conclusion; 6 Acknowledgments; 7 References 327 $aFear and Happiness in ""Re-Mission"": Teasing Out Emotional Gaming Events Responsible for Cancer Risk Perception1 Introduction; 1.3 The Events of Conflict; 1.4 From Game Play to Emotional Involvement; 1.5 Emotions and Risk Perception; 1.6 Fear and Happiness in Risk Perception; 2 Methods; 2.1 Participants and Sampling Procedure; 2.2 Experimental Procedure; 2.3 Conflict Manipulation; 2.4 Measures; 3 Results; 3.1 Conflict Manipulation Check; 3.2 Emotions and the Gaming Events of Conflict; 3.3 Emotional Involvement as a Mediator; 3.4 Modeling Emotions; 4 Discussion; 5 References 327 $aGame Design, Development and BusinessBias Blaster - Aiding Cognitive Bias Modification- Interpretation through a bubble shooter induced game- flow; 1 Introduction; 2 The evolution of Bias Blaster; 2.1 Cognitive Bias Modification-Interpretation; 2.2 Bubble shooter; 2.3 Bias Blaster; 3 Implications for Game design; 3.1 Design for Acceptance; 3.1.1 How to design for acceptance; 3.2 Towards a Serious Therapeutic; 4 Conclusion; 5 Future work; 6 Acknowledgements; 7 References; Attributing Design Decisions in the Evaluation of Game- Based Health Interventions; 1 Introduction 327 $a2 Design and Development Process3 Problems in Game-Based Health Intervention Evaluation; 4 Approach Outline; 5 Pilot-Study in Physiotherapy; 6 Conclusions; 7 Acknowledgements; 8 References; Servitization versus Commoditization: the Business Model Dilemma Confronting Serious Games for Health; 1 Introduction; 2 Serious Games for Health; 3 Challenges Facing Serious Games for Health; 4 Recent Trends; 5 Business Model Dilemma facing Serious Games for Health; 6 Servitization of Serious Games for Health as an Alternative Business Strategy; 7 Conclusion; 8 Acknowledgements; 9 References 327 $aIGER: A Game Engine Specifically Tailored to Rehabilitation1 Exergames for Rehabilitation; 2 IGER: A Game Engine for Rehabilitation; 2.1 Efficacy; 2.2 Accessibility; 2.3 Motivation; 3 Results; 4 Discussion and Conclusion; 5 References; Designing Games for Children with Cerebral Palsy; 1 Introduction; 2 Cerebral Palsy; 3 Methodology; 3.1 Design and implementation; 4 Games for Health; 5 The Expert's opinion; 6 Why Make Health Games?; 7 Theoretical Framework; 7.1 Inclusion; 7.2 Learning; 8 Design; 8.1 Empathy in Design; 8.2 Unlocking Emotions; 8.3 The Game; 9 Tests and Results; 9.1 Results 327 $a10 Conclusion 330 $aFounded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and policy. Over two days, more than 400 attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education. Content The proceedings covers the peer-reviewed papers from the Games for Health Conference 2013. Target groups Game Developers, Game Designers Medical Professionals Researchers & Students Editors Ben Schouten is full professor in Playful Interaction at Eindhoven University of Technology, as well as associate professor Play & Game Design at Amsterdam University of Applied Sciences. He is a Member of the Dutch Games Association and advisor for the European Commission. Dr. Marlies P. Schijven is a surgeon at the Academic Medical Center in Amsterdam, and a renowned researcher in the field of Virtual Reality applications for healthcare, Simulation and Serious Gaming. Dr. Tilde Bekker is an associate professor in design research on playful interactions in the department Industrial Design at Eindhoven University of Technology. Her main research interests are designing for playful interaction, and designing products for children and older adults. Dr. Stephen Fedtke is an IT specialist and highly recognized book author and editor. His focus is on the interdisciplinary application of information and media technologies, such as IT security, health and entertainment. Alex Gekker is a doctoral candidate at Utrecht University and member of the Games for Health Europe's founding team. His research focuses on playful everyday interactions in the digital maps domain. 606 $aMedical informatics 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aMultimedia systems 606 $aHealth Informatics 606 $aUser Interfaces and Human Computer Interaction 606 $aMultimedia Information Systems 615 0$aMedical informatics. 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aMultimedia systems. 615 14$aHealth Informatics. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aMultimedia Information Systems. 676 $a610.113 702 $aSchouten$b Ben 801 0$bMiFhGG 801 1$bMiFhGG 906 $aBOOK 912 $a9910437574003321 996 $aGames for Health$92532015 997 $aUNINA