LEADER 03203nam 2200649 a 450 001 9910462718303321 005 20200520144314.0 010 $a1-317-15295-6 010 $a1-317-15294-8 010 $a1-4094-6414-8 035 $a(CKB)2670000000369317 035 $a(EBL)1217957 035 $a(SSID)ssj0000885935 035 $a(PQKBManifestationID)12467304 035 $a(PQKBTitleCode)TC0000885935 035 $a(PQKBWorkID)10816265 035 $a(PQKB)11527404 035 $a(MiAaPQ)EBC1217957 035 $a(Au-PeEL)EBL1217957 035 $a(CaPaEBR)ebr10716560 035 $a(CaONFJC)MIL924949 035 $a(OCoLC)847609668 035 $a(EXLCZ)992670000000369317 100 $a20130114d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aDemocratising the EU from below?$b[electronic resource] $ecitizenship, civil society and the public sphere /$fedited by Ulrike Liebert, Alexander Gattig, Tatjana Evas 210 $aFarnham, England ;$aBurlington, Vt. $cAshgate$dc2013 215 $a1 online resource (220 p.) 225 0 $aPolitics monographs 300 $aDescription based upon print version of record. 311 $a1-4094-6413-X 320 $aIncludes bibliographical references and index. 327 $aCover; Contents; List of Figures; List of Graphs; List of Tables; List of Contributors; Preface; List of Abbreviations; 1 Democratising the EU from Below? Citizenship, Civil Society and the Public Sphere in Making Europe's Order; 2 Still 'between Eros and Civilisation'? Citizens, Courts and Constructing European Citizenship; 3 Disaffected Citizens? Why People Vote in National Referendums about EU Treaty Reform; 4 Ignorant Gatekeepers against the EU? National Political Parties in European Political Communication 327 $a5 Watch-dogs that Cannot Bite? New National Parliamentary Control Mechanisms under the Lisbon Treaty6 A Panacea for Democratic Legitimation? Assessing the Engagement of Civil Society with EU Treaty Reform Politics; 7 Still "Second Order?" Re-examining Citizens' Voting Behaviour in European and National Elections 1999-2009; Index 330 $aThis original contribution to the debate about democratic citizenship vis-a?-vis the challenges of economic globalization and European political integration presents critical explorations of different fields of direct, representative, participatory and deliberative democratic citizenship practices that affect the transformation of Europe. 606 $aPolitical participation$zEuropean Union countries 606 $aDemocratization$zEuropean Union countries 606 $aCivil society$zEuropean Union countries 608 $aElectronic books. 615 0$aPolitical participation 615 0$aDemocratization 615 0$aCivil society 676 $a320.94 701 $aLiebert$b Ulrike$0855393 701 $aGattig$b Alexander$0958881 701 $aEvas$b Tatjana$0958882 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910462718303321 996 $aDemocratising the EU from below$92172544 997 $aUNINA LEADER 06509nam 22007095 450 001 9910427708003321 005 20251225184931.0 010 $a3-030-59990-6 024 7 $a10.1007/978-3-030-59990-4 035 $a(CKB)4100000011493421 035 $a(DE-He213)978-3-030-59990-4 035 $a(MiAaPQ)EBC6369618 035 $a(PPN)255362129 035 $a(EXLCZ)994100000011493421 100 $a20201007d2020 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHCI International 2020 ? Late Breaking Papers: Virtual and Augmented Reality $e22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19?24, 2020, Proceedings /$fedited by Constantine Stephanidis, Jessie Y. C. Chen, Gino Fragomeni 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2020. 215 $a1 online resource (XX, 462 p. 271 illus., 207 illus. in color.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v12428 311 08$a3-030-59989-2 327 $aVirtual, Augmented and Mixed Reality Design and Implementation -- Haptic Helmet for Emergency Responses in Virtual and Live Environments -- eTher ? An Assistive Virtual Agent for Acrophobia Therapy in Virtual Reality -- A Color Design System in AR Guide Assembly -- An Augmented Reality Command and Control Sand Table Visualization of the User Interface Prototyping Toolkit (UIPT) -- Exploring Augmented Reality as a Craft Material -- The application of urban AR technology in cultural communication and innovation -- Reporting Strategy for VR Design Reviews -- Video Player Architecture for Virtual Reality on Mobile Devices -- A Shader-Based Architecture for Virtual Reality Applications on Mobile Devices -- Emotions Synthesis Using Spatio-Temporal Geometric Mesh -- An Augmented Reality Approach to 3D Solid Modeling and Demonstration -- Quick Projection Mapping on Moving Object in the Manual Assembly Guidance -- Design and Implementation of a Virtual Workstation for a Remote AFISO -- A Scene Classification Approach for Augmented Reality Devices -- Underwater Search and Discovery: From Serious Games to Virtual Reality -- Emergent Behaviour of Therapists in Virtual Reality Rehabilitation of Acquired Brain Injury -- Improving Emergency Response Training and Decision Making using a Collaborative Virtual Reality Environment for Building Evacuation -- Text Entry in Virtual Reality: Implementation of FLIK Method and Text Entry Testbed -- Appropriately Representing Military Tasks for Human-Machine Teaming Research -- A Portable Measurement System for Spatially-varying Reflectance using Two Handheld Cameras -- Influence of Visual Gap of Avatar Joint Angle on Sense of Embodiment in VR Space Adjusted via C/D Ratio -- User Experience in Virtual, Augmented and Mixed Reality -- Analysis of Differences in the Manner to Move Object in Real Space and Virtual Space Using Haptic Device for Two Fingers and HMD -- A Study of Size Effects of Overview Interfaces on User Performance in Virtual Environments -- Text Input in Virtual Reality Using a Tracked Drawing Tablet -- Behavioral Indicators of Interactions between Humans, Virtual Agent Characters and Virtual Avatars -- Perceived Speed, Frustration and Enjoyment of Interactive and Passive Loading Scenarios in Virtual Reality -- Augmented Riding: Multimodal Applications of AR, VR, and MR to Enhance Safety for Motorcyclists and Bicyclists -- Virtual Environment Assessment for Tasks Based on Sense of Embodiment -- Camera-Based Selection with Cardboard Head-Mounted Displays -- Improving the Visual Perception and Spatial Awareness of Downhill Winter Athletes with Augmented Reality -- Desktop and Virtual-reality training under varying degrees of task difficulty in a complex search-and-shoot scenario -- Computer-Based PTSD Assessment in VR Exposure Therapy -- Text Entry in Virtual Reality: A Comparison of 2D and 3D Keyboard Layouts. 330 $aThis book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as ?Late Breaking Work? (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 34 late breaking papers presented in this volume were organized in two topical sections named: Virtual, Augmented and Mixed Reality Design and Implementation; and User Experience in Virtual, Augmented and Mixed Reality. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v12428 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer vision 606 $aRobotics 606 $aComputer networks 606 $aComputers, Special purpose 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Vision 606 $aRobotics 606 $aComputer Communication Networks 606 $aSpecial Purpose and Application-Based Systems 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aComputer vision. 615 0$aRobotics. 615 0$aComputer networks. 615 0$aComputers, Special purpose. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Vision. 615 24$aRobotics. 615 24$aComputer Communication Networks. 615 24$aSpecial Purpose and Application-Based Systems. 676 $a004.019 702 $aStephanidis$b Constantine 702 $aChen$b Jessie Y. C. 702 $aFragomeni$b Gino 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910427708003321 996 $aHCI International 2020 ? Late Breaking Papers: Virtual and Augmented Reality$94521696 997 $aUNINA