LEADER 03236nam 22006975 450 001 9910427679703321 005 20251113175143.0 010 $a3-030-59342-8 024 7 $a10.1007/978-3-030-59342-1 035 $a(CKB)4100000011513446 035 $a(DE-He213)978-3-030-59342-1 035 $a(MiAaPQ)EBC6380970 035 $a(PPN)258307404 035 $a(EXLCZ)994100000011513446 100 $a20201019d2020 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGetting Rid of Cybersickness $eIn Virtual Reality, Augmented Reality, and Simulators /$fby Andras Kemeny, Jean-Rémy Chardonnet, Florent Colombet 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2020. 215 $a1 online resource (XII, 148 p. 45 illus., 39 illus. in color.) 311 08$a3-030-59341-X 320 $aIncludes bibliographical references and index. 327 $aIntroduction -- Self-Motion Perception and Cyersickness -- Visualization and Motion Systems -- Reducing Cybersickness -- Applications -- Conclusion. 330 $aThis book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators. 606 $aComputer graphics 606 $aVirtual reality 606 $aAugmented reality 606 $aNeurology 606 $aCooperating objects (Computer systems) 606 $aBiomedical engineering 606 $aComputer Graphics 606 $aVirtual and Augmented Reality 606 $aNeurology 606 $aCyber-Physical Systems 606 $aBiomedical Engineering and Bioengineering 615 0$aComputer graphics. 615 0$aVirtual reality. 615 0$aAugmented reality. 615 0$aNeurology. 615 0$aCooperating objects (Computer systems) 615 0$aBiomedical engineering. 615 14$aComputer Graphics. 615 24$aVirtual and Augmented Reality. 615 24$aNeurology. 615 24$aCyber-Physical Systems. 615 24$aBiomedical Engineering and Bioengineering. 676 $a006.8 700 $aKemeny$b Andras$f1952-$0867206 702 $aColombet$b Florent 702 $aChardonnet$b Jean-Remy 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910427679703321 996 $aGetting rid of cybersickness$91935664 997 $aUNINA