LEADER 02273nam 22004693 450 001 9910424611803321 005 20250917004934.0 035 $a(CKB)2560000000291823 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/52143 035 $a(NjHacI)992560000000291823 035 $a(MiAaPQ)EBC31860794 035 $a(Au-PeEL)EBL31860794 035 $a(OCoLC)1482826201 035 $a(EXLCZ)992560000000291823 100 $a20241230d2014 uy 0 101 0 $aita 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 13$aL' archeologia del graphic novel $eIl Romanzo Al Naturale e l'effetto Töpffer 205 $a1st ed. 210 1$aFlorence :$cFirenze University Press,$d2014. 210 4$d©2013. 215 $a1 electronic resource (622 p.) 225 1 $aPremio Ricerca «Città di Firenze» 311 08$a9788866554943 311 08$a8866554944 320 $aIncludes bibliographical references and index. 330 $aThe archaeology of the graphic novel does not shed light on the historical origins of the comic book; on the contrary, it tries to discover the conceptual genesis of this narrative form. If the research methodology is archaeological, in fact, the theoretical approach is the same as neuro-narratology, in the light of which four important stages are suggested. These stages define the comic novel as a "natural" literary genre, a mimesis of the process transposing reality into images and constituting the basis of thought. The figure of Rodolphe Töpffer is not excluded from this process. Thanks to his theories and his work, he leads us to hypothesize that the comic book was more "novelistic" at its origin than it is in its current forms: the path to the novel, then, would not be so much of an evolution, but rather a return to the origins. 410 0$aPremio Ricerca "Citta? di Firenze" ;$v17. 606 $aGraphic novels 615 0$aGraphic novels. 676 $a741.5973 700 $aBrandigi$b Eleonora$01022753 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910424611803321 996 $aL' archeologia Del Graphic Novel$94305771 997 $aUNINA