LEADER 05736nam 22005775 450 001 9910416140703321 005 20250930101546.0 010 $a9781484259610 010 $a1484259610 024 7 $a10.1007/978-1-4842-5961-0 035 $a(CKB)4100000011401170 035 $a(MiAaPQ)EBC6319922 035 $a(DE-He213)978-1-4842-5961-0 035 $a(CaSebORM)9781484259610 035 $a(PPN)25021735X 035 $a(OCoLC)1204240580 035 $a(OCoLC)on1204240580 035 $a(EXLCZ)994100000011401170 100 $a20200827d2020 u| 0 101 0 $aeng 135 $aurcn####||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aExploring C++20 $eThe Programmer's Introduction to C++ /$fby Ray Lischner 205 $a3rd ed. 2020. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2020. 215 $a1 online resource (653 pages) 300 $aIncludes index. 311 08$a9781484259603 311 08$a1484259602 327 $aPart I: The Basics.-1. Honing your tools -- 2. Reading C++ Code -- 3. Integer Expressions -- 4. Strings -- 5. Simple Input -- 6. Error Messages -- 7. For Loops -- 8. Formatted Output -- 9. Arrays and Vectors -- 10. Algorithms and Ranges -- 11. Increment and Decrement -- 12. Conditions and Logic -- 13. Compound Statements -- 14. Introduction to File I/O -- 15. The Map Data Structure -- 16. Type Synonyms -- 17. Characters -- 18. Character Categories -- 19. Case-Folding -- 20. Writing Functions -- 21. Function Arguments -- 22. Using Ranges -- 23. Using Iterators -- 24. Unnamed Functioins -- 25. Overloading Function Names -- 26. Big and Little Numbers -- 27. Very Big and Very Little Numbers -- 28. Documentation -- 29. Project 1: Body-Mass IndexPart II: Custom Types -- 30. Custom Types -- 31. Overloading Operators -- 32. Custom I/O Operators -- 33. Assignment and Initialization -- 34. Writing Classes -- 35. More About Member Functions -- 36. Access Levels -- 37. Understanding Object-Oriented Programming -- 38. Inheritance -- 39. Virtual Functions -- 40. Classes and Types -- 41. Declarations and Definitions -- 42. Modules -- 43. Old-Fashioned "Modules" -- 44. Function Objects -- 45. Useful Algorithms -- 46. More About Iterators -- 47. Ranges, Views and Adaptors -- 48. Exceptions -- 49. More Operators -- 50. Project 2: Fixed-Point Numbers -- Part III: Generic Programming -- 51. Function Templates -- 52. Class Templates -- 53. Template Specialization -- 54. Partial Template Specialization -- 55. Template Constraints -- 56. Names and Namespaces -- 57. Containers -- 58. Locales and Facets -- 59. International Characters -- 60. TextI/O -- 61. Project3: Currency Type -- Part IV: Real Programming -- 62. Pointers -- 63. Regular Expressions -- 64. Moving Data with Rvalue References -- 65. Smart Pointers -- 66. Files and File Names -- 67. Working with Bits -- 68. Enumerations -- 69. Multiple Inheritance -- 70. Concepts, Traits and Policies -- 71. Names, Namespaces, and Templates -- 72. Overloaded Functions and Operators -- 73. Programming at Compile Time -- 74. Project 4: Calculator. 330 $aDiscover everything you need to know about C++ in a logical progression of small lessons that you can work through as quickly or as slowly as you need. This book divides C++ up into bite-sized chunks that will help you learn the language one step at a time. Fully updated to include C++20, it assumes no familiarity with C++ or any other C-based language. Exploring C++20 acknowledges that C++ can be a complicated language, so rather than baffle you with complex chapters explaining functions, classes, and statements in isolation you?ll focus on how to achieve results. By learning a little bit of this and a little of that you?ll soon have amassed enough knowledge to be writing non-trivial programs and will have built a solid foundation of experience that puts those previously baffling concepts into context. In this fully-revised second edition of Exploring C++, you?ll learn how to use the standard library early in the book. Next, you?ll work with operators, objects, and data-sources in increasingly realistic situations. Finally, you?ll start putting the pieces together to create sophisticated programs of your own design confident that you?ve built a firm base of experience from which to grow. You will: Grasp the basics, including compound statements, modules, and more Work with custom types and see how to use them Write useful algorithms, functions, and more Apply your skills to projects that include a fixed-point numbers and body-mass index applications Carry out generic programming and apply it in a practical project Exploit multiple inheritance, traits/policies, overloaded functions, and metaprogramming. 517 3 $aExploring C plus plus twenty 606 $aProgramming languages (Electronic computers) 606 $aSoftware engineering 606 $aProgramming Languages, Compilers, Interpreters$3https://scigraph.springernature.com/ontologies/product-market-codes/I14037 606 $aSoftware Engineering/Programming and Operating Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I14002 615 0$aProgramming languages (Electronic computers) 615 0$aSoftware engineering. 615 14$aProgramming Languages, Compilers, Interpreters. 615 24$aSoftware Engineering/Programming and Operating Systems. 676 $a005.133 700 $aLischner$b Ray$4aut$4http://id.loc.gov/vocabulary/relators/aut$0972275 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910416140703321 996 $aExploring C++20$92263896 997 $aUNINA