LEADER 01309nam 2200385Ia 450 001 996393984803316 005 20221108055911.0 035 $a(CKB)4940000000117077 035 $a(EEBO)2240957310 035 $a(OCoLC)12670786 035 $a(EXLCZ)994940000000117077 100 $a19851014d1673 uy | 101 0 $aeng 135 $aurbn#|||a|bb| 200 10$aÆsopicks, or, A second collection of fables$b[electronic resource] $eparaphras'd in verse, adorn'd with sculpture, and illustrated with annotations /$fby John Ogilby .. 205 $aThe second edition. 210 $aLondon $cPrinted by the author ...$d1673 215 $a[4], 32, 267, [5] p., 69 leaves of plates 300 $aPlates engraved by Hollar, Stoop, and Barlow. 300 $aReproduction of original in Huntington Library. 330 $aeebo-0113 606 $aFables 615 0$aFables. 700 $aOgilby$b John$f1600-1676.$0717262 701 $aHollar$b Wenceslaus$f1607-1677.$01002644 701 $aStoop$b Dirck$fca. 1618-1686.$01011499 701 $aBarlow$b Francis$f1622-1704.$01021719 801 0$bEAA 801 1$bEAA 801 2$bm/c 801 2$bWaOLN 906 $aBOOK 912 $a996393984803316 996 $aÆsopicks, or, A second collection of fables$92426506 997 $aUNISA LEADER 03050nam 2200337 450 001 9910412459903321 005 20230830142124.0 024 7 $a10.5555/3373648 035 $a(CKB)5280000000244363 035 $a(NjHacI)995280000000244363 035 $a(EXLCZ)995280000000244363 100 $a20230830d2019 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aProceedings of the 8th ACM/Eurographics Expressive Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering /$fDieter Fellner 210 1$aGoslar, Germany :$cEurographics Association,$d2019. 215 $a1 online resource (146 pages) 330 $aThe 8th ACM/Eurographics Expressive Symposium (Expressive 2019) explores the capacity of computer graphics, animation, and computational media to be used in artistic, aesthetic, and creative ways. The field can be seen as encompassing problems in understanding, communication, and interaction. Expressive understanding integrates aspects of computer science, philosophy, psychology, and the fine, applied, and performing arts, investigating theoretical approaches that further our understanding of aesthetic evaluation, perception and meaning. Expressive communication focuses on imagery and motion which is expressive rather than photorealistic, although it may incorporate realistic elements. Expressive interaction explores models, algorithms, and technologies for sketch-based interfaces, particularly classifying and recognizing hand-drawn shapes as a way to create or edit digital models, text, mathematics, or 3D shapes. The Expressive Symposium fosters a dialogue between graphics researchers, human computer interaction researchers, and digital artists to explore the intersection of these expressive domains. This year marks the culmination of the multi-year union of three separate events: Computational Aesthetics (CAe), Non-Photorealistic Animation and Rendering (NPAR), and Sketch-Based Interfaces and Modelling (SBIM). The Expressive Symposium will carry on the tradition of multi-disciplinary excellence established by these conferences. In addition to research contributions by scientists, the works presented in Expressive are often tightly coupled with the community of digital artists who employ research techniques in their craft. To encourage these collaborations, the Expressive Symposium incorporates artworks as part of its program alongside technical papers. All accepted works are presented on the same stage to foster dialogue and better understand each individual work in the larger context of the scientific and creative communities. 606 $aComputer science$vCongresses 615 0$aComputer science 676 $a004 700 $aFellner$b Dieter$0949180 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910412459903321 996 $aProceedings of the 8th ACM$93492315 997 $aUNINA