LEADER 03791nam 2200361 450 001 9910412132803321 005 20230822145350.0 035 $a(CKB)5280000000242656 035 $a(NjHacI)995280000000242656 035 $a(EXLCZ)995280000000242656 100 $a20230822d2019 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts /$fJoan Arnedo, Lennart E. Nacke, Vero Vanden Abeele 210 1$aNew York :$cAssociation for Computing Machinery,$d2019. 215 $a1 online resource (842 pages) 311 $a1-4503-6871-9 330 $aCHI PLAY is the international and interdisciplinary annual symposium conference series for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area "player-computer interaction." The goal of CHI PLAY is to highlight and foster discussion of current high-quality research in games and HCI as the foundation for the future of digital play. This is the sixth year of the conference, which has proven to be a premier forum for research on leading-edge novel games and playful interaction, gamification, player experience evaluations, tangible play, serious games, exertion games, games user research, user experience design in games, player psychology, gameful design, social game and play systems, play-and-game-developer applications, personalized and adaptive play, and theoretical contributions. The mission of the conference is to share insights in game interaction design and analysis, and player experience among developers, researchers, and designers. The conference identifies new directions for future research and development in HCI and games. The conference includes a dynamic mix of academic, student, and industry engagement, with full papers and work-in-progress presentations, the student game design competition, workshops, a doctoral consortium, panels, and an interactivity program. Also, new for this year, we have reimagined the "Spotlight" track as "Rapid Communications," which now highlights significant work from both industry and research, from innovative implementations to thought-provoking case studies. This year we have two inspiring keynote speakers, balancing academic research and industry. On one hand, Katja Hofmann, Senior Researcher and leader of the Game Intelligence group at Microsoft Research Cambridge. On the other hand, Adria?n Cuevas, Co-Founder and Technical Director at Nomada Studio, and creator of the internationally acclaimed video game hit Gris. CHI PLAY 2019 is being held in the mediterranean vibrant city of Barcelona, Spain, in the 22@ district, characterized by its modern architecture and also known as the technological neighborhood-the most important project of urban transformation in the city during the last years. Barcelona is also one of the main hubs of the Spanish video game industry, housing big game developer companies as well as a bustling indie and retro scene. In that regard, the work of the Catalan Arts initiative, hosted by the Catalan Institute for Cultural Companies, is key in helping the conference reach the local ecosystem. 606 $aHuman-computer interaction 615 0$aHuman-computer interaction. 676 $a004.019 700 $aArnedo$b Joan$01382378 702 $aNacke$b Lennart E. 702 $aAbeele$b Vero Vanden 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910412132803321 996 $aExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts$93425739 997 $aUNINA