LEADER 04318nam 22007335 450 001 9910411936803321 005 20251230064228.0 010 $a3-030-51828-0 024 7 $a10.1007/978-3-030-51828-8 035 $a(CKB)4100000011325513 035 $a(DE-He213)978-3-030-51828-8 035 $a(MiAaPQ)EBC6264128 035 $a(PPN)253862604 035 $a(MiAaPQ)EBC6248833 035 $a(EXLCZ)994100000011325513 100 $a20200701d2020 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAdvances in Usability, User Experience, Wearable and Assistive Technology $eProceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA /$fedited by Tareq Ahram, Christianne Falcão 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2020. 215 $a1 online resource (XXII, 933 p. 328 illus., 244 illus. in color.) 225 1 $aAdvances in Intelligent Systems and Computing,$x2194-5365 ;$v1217 311 08$a3-030-51827-2 320 $aIncludes bibliographical references and index. 330 $aThis book addresses emerging issues in usability, interface design, human?computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2020 Virtual Conference on Usability and User Experience, the AHFE 2020 Virtual Conference on Human Factors and Assistive Technology, the AHFE Virtual Conference on Human Factors and Wearable Technologies, and the AHFE 2020 Virtual Conference on Virtual Environments and Game Design, held on July 16?20, 2020, it provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields. 410 0$aAdvances in Intelligent Systems and Computing,$x2194-5365 ;$v1217 606 $aBiomedical engineering 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aVirtual reality 606 $aAugmented reality 606 $aEducational technology 606 $aComputer games$xProgramming 606 $aBiomedical Devices and Instrumentation 606 $aUser Interfaces and Human Computer Interaction 606 $aVirtual and Augmented Reality 606 $aDigital Education and Educational Technology 606 $aGame Development 615 0$aBiomedical engineering. 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aVirtual reality. 615 0$aAugmented reality. 615 0$aEducational technology. 615 0$aComputer games$xProgramming. 615 14$aBiomedical Devices and Instrumentation. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aVirtual and Augmented Reality. 615 24$aDigital Education and Educational Technology. 615 24$aGame Development. 676 $a620.82 702 $aAhram$b Tareq$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFalca?o$b Christianne$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910411936803321 996 $aAdvances in Usability, User Experience, Wearable and Assistive Technology$92511373 997 $aUNINA