LEADER 06574nam 22009375 450 001 9910410033303321 005 20230714185756.0 010 $a3-030-42097-3 024 7 $a10.1007/978-3-030-42097-0 035 $a(CKB)5310000000016792 035 $a(DE-He213)978-3-030-42097-0 035 $a(MiAaPQ)EBC6420114 035 $a(Au-PeEL)EBL6420114 035 $a(OCoLC)1175644934 035 $a(MiAaPQ)EBC6363081 035 $a(Au-PeEL)EBL6363081 035 $a(OCoLC)1292352687 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/34811 035 $a(PPN)248596519 035 $a(EXLCZ)995310000000016792 100 $a20200622d2020 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aTechnology, Design and the Arts - Opportunities and Challenges /$fedited by Rae Earnshaw, Susan Liggett, Peter Excell, Daniel Thalmann 205 $a1st ed. 2020. 210 $cSpringer Nature$d2020 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2020. 215 $a1 online resource (XXV, 387 p. 162 illus., 148 illus. in color.) 225 1 $aSpringer Series on Cultural Computing,$x2195-9056 311 $a3-030-42096-5 327 $aSection 1: A Panoramic View of the Field -- Technology and the Arts -- Positioning the Arts -- Section 2: Facilitating Communication between the Arts, Technology and Audiences -- Framing the Conversation -- Communication Tech -- Digital Holography -- Section 3: Interaction between the Arts and Data -- The Forever-do Game.: A Big Data Fishing Expedition -- Searching for New Aesthetics -- Interspecific Interactions -- Machine Vision -- Signs of Surveillance -- Section 4: Audio Visual Installations to Generate Collective Human Responses -- Coral Voices -- Cyberdreams -- Augmenting Virtual Spaces -- Section 5: The Convergence of Digital Design, the Arts, Computing and the Environment -- Chandinin -- Moving Image Installations -- Digital Naturalists -- Section 6: The Use of Virtual Reality and Augmented Reality to Extend Creativity, Reach and Engagement in the Arts -- VR Holography -- Darwin's Garden -- Interactive VR -- Section 7: The Future of Interdisciplinary Research -- Interdisciplinary R&D. 330 $aThis open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public?s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines. 410 0$aSpringer Series on Cultural Computing,$x2195-9056 606 $aUser interfaces (Computer systems) 606 $aApplication software 606 $aMultimedia systems  606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputer Appl. in Arts and Humanities$3https://scigraph.springernature.com/ontologies/product-market-codes/I23036 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 610 $aUser Interfaces and Human Computer Interaction 610 $aComputer Appl. in Arts and Humanities 610 $aMedia Design 610 $aInformation Systems Applications (incl. Internet) 610 $aComputer and Information Systems Applications 610 $aInformation Systems Applications (incl.Internet) 610 $aInteractive Arts 610 $aDigital Art 610 $aCreativity and Virtual Reality 610 $aTechnology, Design and the Arts 610 $aOpen Access 610 $aCollaborative Art and Design 610 $aUser interface design & usability 610 $aComputer applications in the arts & humanities 610 $aGraphical & digital media applications 610 $aInformation retrieval 610 $aInternet searching 615 0$aUser interfaces (Computer systems). 615 0$aApplication software. 615 0$aMultimedia systems . 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Appl. in Arts and Humanities. 615 24$aMedia Design. 615 24$aInformation Systems Applications (incl. 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