LEADER 05633nam 22005535 450 001 9910409988903321 005 20201110132825.0 010 $a1-4842-5656-5 024 7 $a10.1007/978-1-4842-5656-5 035 $a(CKB)5280000000218556 035 $a(MiAaPQ)EBC6227983 035 $a(DE-He213)978-1-4842-5656-5 035 $a(CaSebORM)9781484256565 035 $a(PPN)248598740 035 $a(OCoLC)1198377311 035 $a(OCoLC)on1198377311 035 $a(EXLCZ)995280000000218556 100 $a20200613d2020 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGame Programming with Unity and C# $eA Complete Beginner?s Guide /$fby Casey Hardman 205 $a1st ed. 2020. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2020. 215 $a1 online resource (xx, 577 pages) $cillustrations 300 $aIncludes index. 311 $a1-4842-5655-7 327 $aChapter 1: Installation and Setup -- Chapter 2: Unity Basics -- Chapter 3: Manipulating the Scene -- Chapter 4: Parents and their Children -- Chapter 5: Prefabs -- Chapter 6: Programming Primer -- Chapter 7: Code Blocks and Methods -- Chapter 8: Conditions -- Chapter 9: Working with Objects -- Chapter 10: Working with Scripts -- Chapter 11: Inheritance -- Chapter 12:Debugging -- Game Project 1: Obstacle Course -- Chapter 13 -- Obstacle Course Design and Outline -- Chapter 14: Player Movement -- Chapter 15: Death and Respawning -- Chapter 16: Basic Hazards -- Chapter 17: Walls and Goals -- Chapter 18:Patrolling Hazards -- Chapter 19: Wandering Hazards -- Chapter 20:Dashing -- chapter 21:Designing Levels- Chapter 22: Menus and UI -- Chapter 23: In-Game Pause Menu -- Chapter 24: Spike Traps -- Chapter 25: Obstacle Course Conclusion -- Game Project 2: Tower Defense -- Chapter 26: Tower Defense Design and Outline -- Chapter 27: Camera Movement -- Chapter 28: Enemies, Towers, and Projectiles -- Chapter 29: Build Mode -- Chapter 30 Play Mode -- Chapter 31: More Tower Types -- Chapter 32: Tower Defense Conclusion -- Game Project 3: Physics Playground -- Chapter 33: Physics Playground Design and Outline -- Chapter 34: Mouse-Aimed Camera -- Chapter 35: Advanced 3D Movement -- Chapter 36: Wall Jumping -- Chapter 37: Pulling and Pushing -- Chapter 38: Moving Platforms -- Chapter 389 Joints and Swings -- Chapter 40: Force Fields and Jump Pads -- Chapter 41: Physics Playground Conclusion and More. 330 $aDesigned for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine,the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity?s serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming?not just what to type but why it's typed and what it?s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. You will: Understand the fundamentals of object-oriented computer programming, including topics specifically relevant for games. Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc. Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. . 517 3 $aGame programming with Unity and C sharp 606 $aComputer games?Programming 606 $aSoftware engineering 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aSoftware Engineering/Programming and Operating Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I14002 615 0$aComputer games?Programming. 615 0$aSoftware engineering. 615 14$aGame Development. 615 24$aSoftware Engineering/Programming and Operating Systems. 676 $a006.8 700 $aHardman$b Casey$4aut$4http://id.loc.gov/vocabulary/relators/aut$0968587 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910409988903321 996 $aGame Programming with Unity and C$92200058 997 $aUNINA