LEADER 03495nam 22005775 450 001 9910409681203321 005 20250610110200.0 010 $a3-030-37085-2 024 7 $a10.1007/978-3-030-37085-5 035 $a(CKB)4100000010673042 035 $a(DE-He213)978-3-030-37085-5 035 $a(MiAaPQ)EBC6138199 035 $a(PPN)243226039 035 $a(MiAaPQ)EBC29090919 035 $a(EXLCZ)994100000010673042 100 $a20200317d2020 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aEngagement Design $eDesigning for Interaction Motivations /$fby Nelson Zagalo 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2020. 215 $a1 online resource (XXII, 161 p. 88 illus., 62 illus. in color.) 225 1 $aHuman?Computer Interaction Series,$x1571-5035 311 08$a3-030-37084-4 327 $aIntroduction -- From Experience to Engagement -- Profiles of Engagement - Contexts of Engagement -- Artefacts and Representation -- The Engagement Design Model and Applied Cases -- Index. 330 $aInteractive media designers have been discussing modes to optimize interaction design beyond mere usability. With the arrival of Emotional Design followed by the success of the User Experience (UX) approaches, the discussion continued and augmented. Experience has become a complex buzzword, which is more about the subject?s experience than the product, and this is why it's difficult, or even impossible, to define it in a concise manner. We propose to move the discussion from Experience towards Engagement, to emphasize the design of the relationship between artefacts, contexts and users. Engagement asks for a more concrete type of experience, with specific needs, motives, skills and competences, which can be more clearly worked into the design of artefacts. Engagement also differs from other concepts e.g. fun, enjoyment, happiness or well-being and is open enough to grant freedom to designers in creating their personal world views. To push this new approach, we offer in this book a full model for the design of engagement in interactive media, still believing it can be applied beyond that. The model is arranged around what we call the three engagement streams: Progression, Expression and Relation. 410 0$aHuman?Computer Interaction Series,$x1571-5035 606 $aUser interfaces (Computer systems) 606 $aCognitive psychology 606 $aMultimedia systems 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aCognitive Psychology$3https://scigraph.springernature.com/ontologies/product-market-codes/Y20060 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 615 0$aUser interfaces (Computer systems) 615 0$aCognitive psychology. 615 0$aMultimedia systems. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aCognitive Psychology. 615 24$aMedia Design. 676 $a005.437 700 $aZagalo$b Nelson$4aut$4http://id.loc.gov/vocabulary/relators/aut$0872326 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910409681203321 996 $aEngagement Design$91947575 997 $aUNINA