LEADER 03537nam 22007455 450 001 9910407715403321 005 20250610110611.0 010 $a3-030-48114-X 024 7 $a10.1007/978-3-030-48114-8 035 $a(CKB)5280000000218515 035 $a(MiAaPQ)EBC6225695 035 $a(DE-He213)978-3-030-48114-8 035 $a(PPN)248597205 035 $a(MiAaPQ)EBC29090633 035 $a(EXLCZ)995280000000218515 100 $a20200610d2020 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDesigning the Music Business $eDesign Culture, Music Video and Virtual Reality /$fby Guy Morrow 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2020. 215 $a1 online resource (209 pages) 225 1 $aMusic Business Research,$x2522-0837 311 08$a3-030-48113-1 327 $aIntroduction -- Research Design -- Album Cover Design. . 330 $aThis book addresses the neglect of visual creativities and content, and how these are commercialised in the music industries. While musical and visual creativities drive growth, there is a lack of literature relating to the visual side of the music business, which is significant given that the production of meaning and value within this business occurs across a number of textual sites. Popular music is a multimedia, discursive, fluid, and expansive cultural form that, in addition to the music itself, includes album covers; gig and tour posters; music videos; set, stage, and lighting designs; live concert footage; websites; virtual reality/augmented reality technologies; merchandise designs; and other forms of visual content. As a result, it has become impossible to understand the meaning and value of music without considering its relation to these visual components and to the interrelationships between them. Using design culture theory, participant observation, interviews, case studies, and a visual methodology to explore the topic, this research-based book is a valuable study aid for undergraduate and postgraduate students of subjects including the music business, design, arts management, creative and cultural industries studies, business and management studies, and media and communications. 410 0$aMusic Business Research,$x2522-0837 606 $aAdvertising media planning 606 $aMusic 606 $aEconomics 606 $aCulture 606 $aBranding (Marketing) 606 $aCultural property$xProtection 606 $aGraphic arts 606 $aMedia Planning 606 $aMusic 606 $aCultural Economics 606 $aBranding 606 $aCultural Resource Management 606 $aGraphic Design 615 0$aAdvertising media planning. 615 0$aMusic. 615 0$aEconomics. 615 0$aCulture. 615 0$aBranding (Marketing) 615 0$aCultural property$xProtection. 615 0$aGraphic arts. 615 14$aMedia Planning. 615 24$aMusic. 615 24$aCultural Economics. 615 24$aBranding. 615 24$aCultural Resource Management. 615 24$aGraphic Design. 676 $a338.4778 700 $aMorrow$b Guy$4aut$4http://id.loc.gov/vocabulary/relators/aut$0894829 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910407715403321 996 $aDesigning the Music Business$91999195 997 $aUNINA