LEADER 05872nam 2201177z- 450 001 9910404085703321 005 20231214133241.0 010 $a3-03928-763-X 035 $a(CKB)4100000011302281 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/61529 035 $a(EXLCZ)994100000011302281 100 $a20202102d2020 |y 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aUnderstanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems 210 $cMDPI - Multidisciplinary Digital Publishing Institute$d2020 215 $a1 electronic resource (272 p.) 311 $a3-03928-762-1 330 $aThe sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change. 517 $aUnderstanding Game-based Approaches for Improving Sustainable Water Governance 610 $apsychosocial perspectives 610 $aintegrated water resources management 610 $amaritime spatial planning 610 $adecision-making processes 610 $asimulation 610 $arural 610 $awater-food-land-energy-climate 610 $aGood Environmental Status 610 $aassessment 610 $aactive learning 610 $aecology education 610 $asocial simulation 610 $aeducational videogames 610 $agaming-simulation 610 $aserious games 610 $atransformative change 610 $aQ-method 610 $aserious games (SGs) 610 $asocial equity 610 $alearning-based intervention 610 $asustainability 610 $awater 610 $aflood 610 $ainstitutions 610 $aplanning support systems 610 $asystem dynamics 610 $aBlue Growth 610 $astakeholder participation 610 $aserious game 610 $adecision making 610 $asocial learning 610 $aserious gaming 610 $anexus 610 $aWater Safety Plan 610 $agame-based learning 610 $astakeholders 610 $amangrove 610 $aparticipatory modelling 610 $aintegrated water resource management (IWRM) 610 $aexperimental social research 610 $ariver basin management 610 $aonline games 610 $adrinking water management 610 $adrinking water 610 $amulti-party collaboration 610 $awater management 610 $aSchwartz?s Value Survey (SVS) 610 $awater supply 610 $agroundwater 610 $arole-play 610 $asimulations 610 $astakeholder collaboration 610 $arelational practices 610 $aMaritime Spatial Planning (MSP) 610 $agamification 610 $aaquaculture 610 $atranscendental values 610 $aperi-urban 610 $aurban 610 $aIntegrated Water Resource Management (IWRM) 610 $ainfrastructure 610 $aknowledge co-creation 610 $apolicy analysis 610 $arole-playing games 610 $awater governance 610 $avalue change 610 $aMekong Delta 610 $anatural resource management 610 $acapacity building 700 $aAdamowski$b Jan Franklin$4auth$01278614 702 $aChew$b Chengzi$4auth 702 $aWals$b Arjen$4auth 702 $aMayer$b Igor$4auth 702 $aMedema$b Wietske$4auth 906 $aBOOK 912 $a9910404085703321 996 $aUnderstanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems$93013610 997 $aUNINA