LEADER 03843nam 22006255 450 001 9910392715303321 005 20250609112100.0 024 7 $a10.1007/978-1-4842-5814-9 035 $a(CKB)4100000011217316 035 $a(MiAaPQ)EBC6186853 035 $a(DE-He213)978-1-4842-5814-9 035 $a(CaSebORM)9781484258149 035 $a(PPN)243764057 035 $a(OCoLC)1198249514 035 $a(OCoLC)on1198249514 035 $a(MiAaPQ)EBC6186822 035 $a(EXLCZ)994100000011217316 100 $a20200425d2020 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDeveloping Inclusive Mobile Apps $eBuilding Accessible Apps for iOS and Android /$fby Rob Whitaker 205 $a1st ed. 2020. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2020. 215 $a1 online resource (349 pages) 311 08$a9781484258132 311 08$a1484258134 311 08$a9781484258149 311 08$a1484258142 320 $aIncludes bibliographical references and index. 327 $aChapter 1: Accessibility -- Chapter 2: Digital Inclusion.-Chapter 3: WAG for Mobile -- Chapter 4: Android Accessibility Model -- Chapter 5: Android Accessibility Features -- Chapter 6: iOS Accessibility Model -- Chapter 7: iOS Features: General -- Chapter 8: iOS Features: Vision -- Chapter 9: iOS Features Physical -- Chapter 10: iOS Features: Hearing -- Chapter 11: Testing.-Chapter 12: Techniques. 330 $aBy failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole?23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To combat the issue of online exclusion, this book covers considerations mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities?mental or physical?and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Accessibility really plays down to your skills as a developer. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. You will: Create mobile experiences that work for as many people as possible Incorporate a worldview of accessibility and customer service into your design Work with accessibility tools and techniques commonly available for developers. 606 $aMobile computing 606 $aApple computers 606 $aComputer science 606 $aMobile Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I29060 606 $aApple and iOS$3https://scigraph.springernature.com/ontologies/product-market-codes/I29020 606 $aComputer Science, general$3https://scigraph.springernature.com/ontologies/product-market-codes/I00001 615 0$aMobile computing. 615 0$aApple computers. 615 0$aComputer science. 615 14$aMobile Computing. 615 24$aApple and iOS. 615 24$aComputer Science, general. 676 $a005.35 700 $aWhitaker$b Rob$4aut$4http://id.loc.gov/vocabulary/relators/aut$0948203 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910392715303321 996 $aDeveloping Inclusive Mobile Apps$92143241 997 $aUNINA