LEADER 04073nam 22008415 450 001 9910383846903321 005 20240207112027.0 010 $a3-030-37869-1 024 7 $a10.1007/978-3-030-37869-1 035 $a(CKB)4100000010770661 035 $a(MiAaPQ)EBC6144681 035 $a(DE-He213)978-3-030-37869-1 035 $a(PPN)243226705 035 $a(EXLCZ)994100000010770661 100 $a20200324d2020 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAugmented Reality and Virtual Reality $eChanging Realities in a Dynamic World /$fedited by Timothy Jung, M. Claudia tom Dieck, Philipp A. Rauschnabel 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2020. 215 $a1 online resource (xii, 409 pages) $cillustrations 225 1 $aProgress in IS,$x2196-8713 311 $a3-030-37868-3 320 $aIncludes bibliographical references. 327 $aPart I: AR &VR in Business, Retail and Marketing -- Part II: AR & VR for City Planning, Smart Cities and Autonomous Vehicles -- Part III: Ar & VR for Health and Wellbeing -- Part IV: AR & VR in Theatre Productions and Journalism -- Part V: AR & VR in Production and Manufacturing -- Part VI: AR & VR in Education -- Part VII: AR & VR in Tourism, Museums and Events -- Part VIII: AR & VR in Research -- Part IX: AR & VR App Design and Content Creation. . 330 $aThis book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike. 410 0$aProgress in IS,$x2196-8713 606 $aBusiness information services 606 $aComputer networks 606 $aTourism 606 $aManagement 606 $aSocial sciences$xData processing 606 $aDigital humanities 606 $aElectronic data processing$xManagement 606 $aIT in Business 606 $aComputer Communication Networks 606 $aTourism Management 606 $aComputer Application in Social and Behavioral Sciences 606 $aDigital Humanities 606 $aIT Operations 606 $aRealitat augmentada$2thub 606 $aRealitat virtual$2thub 608 $aCongressos$2thub 608 $aLlibres electrònics$2thub 615 0$aBusiness information services. 615 0$aComputer networks. 615 0$aTourism. 615 0$aManagement. 615 0$aSocial sciences$xData processing. 615 0$aDigital humanities. 615 0$aElectronic data processing$xManagement. 615 14$aIT in Business. 615 24$aComputer Communication Networks. 615 24$aTourism Management. 615 24$aComputer Application in Social and Behavioral Sciences. 615 24$aDigital Humanities. 615 24$aIT Operations. 615 7$aRealitat augmentada 615 7$aRealitat virtual 676 $a658.05 702 $aJung$b Timothy$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $atom Dieck$b M. Claudia$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aRauschnabel$b Philipp A$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910383846903321 996 $aAugmented Reality and Virtual Reality$92143206 997 $aUNINA