LEADER 07774nam 22007215 450 001 9910380759703321 005 20231117221031.0 010 $a3-030-38778-X 024 7 $a10.1007/978-3-030-38778-5 035 $a(CKB)4100000010480256 035 $a(DE-He213)978-3-030-38778-5 035 $a(MiAaPQ)EBC6113256 035 $a(PPN)242979041 035 $a(EXLCZ)994100000010480256 100 $a20200214d2020 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aEmerging Technologies for Education $e4th International Symposium, SETE 2019, Held in Conjunction with ICWL 2019, Magdeburg, Germany, September 23?25, 2019, Revised Selected Papers /$fedited by Elvira Popescu, Tianyong Hao, Ting-Chia Hsu, Haoran Xie, Marco Temperini, Wei Chen 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2020. 215 $a1 online resource (XIV, 380 p. 100 illus., 69 illus. in color.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v11984 311 $a3-030-38777-1 327 $aEmerging Technologies for Education -- A case study on how Greek teachers make use of Big Data Analytics in K-12 education -- Applying the Teach-back Method and Mobile Technology to Support Elementary Students' Mathematics Problem-solving Strategies -- EFL writing assessment: Peer assessment vs. Automated essay scoring -- Dimensions of Learning Organization in Relation to Learning Time - Cross-sectional Study at Secondary Schools from the Czech Republic -- How Much Is Online Community Engaged in Learning Content? Case of World Top Universities? A Facebook -- HandLeVR: Action-oriented Learning in a VR Painting Simulator -- Reflection of HCI in Foreign Language Teaching -- Expert-Oriented Digitalization of University Processes -- Itinerant Virtual Museum: An Innovate Technique to Learn Ancient History -- Influence of the type of organizations on their readiness for implementing Industry 4.0 -- Semantic Competency Directory for Constructive Alignment in Digital Learning Designs and Systems -- Education Needs in Context of Migration and Industry 4.0 in Selected EU Countries -- Students? Language Needs Analysis as a Motivation Mover ? Czech and Taiwanese Case Study -- Uncovering the potential of the Google Search Engine for L2 learning and L2 translator training -- The effect of gamification in user satisfaction, the approval rate and academic performance -- Topic Detection for Online Course Feedback using LDA -- SPeL (Social and Personal Computing for Web-Supported Learning Communities) -- An educational model for integrating game-based and problem-based learning in data-driven flipped classrooms -- Distributed student team work in challenge-based Innovation and Entrepreneurship (I&E) course -- Semantic Recommendations and Topic Modeling based on the Chronology of Romanian Literary Life -- A web-based platform for building PBL competences among students -- Reconstructing Scanned Documents for Full-text Indexing to Empower Digital Library Services -- Curating educational resources for homework management: a support Prototype -- UMLL (User Modeling and Language Learning) -- The Analysis of Worldwide Research on Artificial Intelligence Assisted User Modeling -- Analyzing the Influence of Academic Papers Based on Improved PageRank -- A Systematic Review of Frameworks for Coding Towards Classroom Dialogue -- Application of Parallel Corpus to Teaching Style and Translation -- The Design and Application of An Web-based Online Examination System -- A Text Mining Application in Operation Management Course Teaching -- Leveraging Neural Network for Online Learning Performance Prediction and Learning Suggestion -- An Empirical Study of Corpus-based Translation Teaching in Higher Vocational Colleges in China -- Species Assignment for Gene Normalization through Exploring the Structure of Full Length Article -- ETLTL (Educational Technology for Language and Translation Learning) -- Blended Learning Approach in English Language Teaching ? Its Benefits, Challenges, and Perspectives -- Investigating Students' Use of a Social Annotation Tool in an English for Science and Technology Course -- The Application of Deep Learning in Automated Essay Evaluation -- A Teaching Experiment on a Knowledge-Network-Based Online Translation Learning Platform -- Design of Discipline Information System for 'Foreign Language and Literature' -- AIE-TRST (Artificial Intelligence in Education ? Teacher?s Role for Student-Centered Teaching) -- Simplifying the validation and application of games with Simva -- The robot in the classroom: A review of a robot role -- ISTIL (?I Search Therefore I Learn?) -- Reordering Search Results to Support Learning -- How do search engines shape reality? Preliminary insights from a learning experience. 330 $aThis book constitutes the thoroughly refereed post-workshop proceedings of the 4th International Symposium, SETE 2019, held in conjunction with ICWL 2019, in Magdeburg, Germany, in September 2019. The 10 full and 6 short papers presented together with 24 papers from 5 workshops were carefully reviewed and selected from 34 submissions. The papers cover the latest findings in various areas, such as: virtual reality and game-based learning; learning analytics; K-12 education; language learning; design, model and implementation of e-learning platforms and tools; digitalization and industry 4.0; pedagogical issues, practice and experience sharing. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v11984 606 $aApplication software 606 $aEducation$xData processing 606 $aArtificial intelligence 606 $aUser interfaces (Computer systems) 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aComputer Appl. in Social and Behavioral Sciences$3https://scigraph.springernature.com/ontologies/product-market-codes/I23028 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 615 0$aApplication software. 615 0$aEducation$xData processing. 615 0$aArtificial intelligence. 615 0$aUser interfaces (Computer systems) 615 14$aInformation Systems Applications (incl. Internet). 615 24$aComputers and Education. 615 24$aComputer Appl. in Social and Behavioral Sciences. 615 24$aArtificial Intelligence. 615 24$aUser Interfaces and Human Computer Interaction. 676 $a005.365 676 $a005.7 702 $aPopescu$b Elvira$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aHao$b Tianyong$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aHsu$b Ting-Chia$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aXie$b Haoran$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aTemperini$b Marco$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aChen$b Wei$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aICWL (Conference)$d(18th :$f2019 :$eMagdeburg, Germany) 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910380759703321 996 $aEmerging Technologies for Education$91921285 997 $aUNINA