LEADER 03550nam 22005895 450 001 9910380733703321 005 20251204104700.0 010 $a9781484256503 010 $a1484256506 024 7 $a10.1007/978-1-4842-5650-3 035 $a(CKB)4100000010348561 035 $a(DE-He213)978-1-4842-5650-3 035 $a(MiAaPQ)EBC6040129 035 $a(CaSebORM)9781484256503 035 $a(PPN)242982166 035 $a(OCoLC)1165363691 035 $a(OCoLC)on1165363691 035 $a(EXLCZ)994100000010348561 100 $a20200204d2020 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBeginning Game Programming with Pygame Zero $eCoding Interactive Games on Raspberry Pi Using Python /$fby Stewart Watkiss 205 $a1st ed. 2020. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2020. 215 $a1 online resource (XX, 348 p. 59 illus.) 225 1 $aTechnology in action 300 $aIncludes index. 311 08$a9781484256497 311 08$a1484256492 320 $aIncludes bibliographical references. 327 $aChapter 1 - Creating Computer Games -- Chapter 2 - Getting Started with Python -- Chapter 3 - Pygame Zero -- Chapter 4 - Game Design.-Chapter 5 - Graphic Design -- Chapter 6 - Colors -- Chapter 7 - Tank Game Zero.-Chapter 8 - Sound -- Chapter 9 - Object-Orientated Programming.-Chapter 10 - Artificial Intelligence -- Chapter 11 - Improvements and Debugging -- Appendix A - Quick Reference -- Appendix B - More Information. 330 $aMake fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, butwill also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. You will: Code in Python Generate sounds and graphics for 2D games Grasp object oriented programming with Pygame Zero . 606 $aMakerspaces 606 $aPython (Computer program language) 606 $aMaker 606 $aPython 615 0$aMakerspaces. 615 0$aPython (Computer program language). 615 14$aMaker. 615 24$aPython. 676 $a794.81526 700 $aWatkiss$b Stewart$4aut$4http://id.loc.gov/vocabulary/relators/aut$0917407 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910380733703321 996 $aBeginning Game Programming with Pygame Zero$92143187 997 $aUNINA