LEADER 02728nam 2200361 450 001 9910376647303321 005 20230818131036.0 035 $a(CKB)3780000000085826 035 $a(NjHacI)993780000000085826 035 $a(EXLCZ)993780000000085826 100 $a20230818d2015 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aProceedings of the Second International Workshop on CrowdSourcing in Software Engineering /$fGordon Fraser, Thomas LaToza, Leonardo Mariani ; Association for Computing Machinery-Digital Library 210 1$aPiscataway, New Jersey :$cIEEE Press,$d2015. 215 $a1 online resource (57 pages) 330 $aIt is our pleasure to welcome the reader to the (pre-workshop) proceedings of the 2nd International Workshop on Crowd Sourcing in Software Engineering (CSI-SE 2015), co-located with the 37th International Conference on Software Engineering (ICSE 2015) held in Florence, Italy, May 19, 2015. A number of trends under the broad banner of crowdsourcing are beginning to fundamentally disrupt the way in which software is engineered. Programmers increasingly rely on crowdsourced knowledge and code, as they look to Q&A sites for answers or use code from publicly posted snippets. Programmers play, compete, and learn with the crowd, engaging in programming competitions and puzzles with crowds of programmers. Online IDEs make radically new forms of collaboration possible, allowing developers to synchronously program with crowds of distributed programmers. Programmer reputation is increasingly visible on Q&A sites and public code repositories, opening new possibilities in how developers find jobs and companies identify talent. Crowds of non-programmers increasingly participate in development, usability testing software or even constructing specifications while playing games. Crowdfunding democratizes choices about which software is built, broadening the software which might be feasibly constructed. Approaches for crowd development seek to microtask software development, dramatically increasing participation in open source by enabling software projects to be built through casual, transient work. 606 $aSoftware engineering$vCongresses 615 0$aSoftware engineering 676 $a005.1 700 $aFraser$b Gordon$0115390 702 $aLaToza$b Thomas 702 $aMariani$b Leonardo 712 02$aACM Digital Library, 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910376647303321 996 $aProceedings of the Second International Workshop on CrowdSourcing in Software Engineering$91965719 997 $aUNINA