LEADER 01865oam 2200457zu 450 001 9910376524303321 005 20210807004817.0 010 $a1-4503-0872-4 035 $a(CKB)3460000000102809 035 $a(SSID)ssj0001125629 035 $a(PQKBManifestationID)11626008 035 $a(PQKBTitleCode)TC0001125629 035 $a(PQKBWorkID)11129532 035 $a(PQKB)11789024 035 $a(WaSeSS)IndRDA00012052 035 $a(Association for Computing Machinery)10.1145/2000919 035 $a(EXLCZ)993460000000102809 100 $a20160829d2011 uy 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 00$aSecond International Workshop on Procedural Content Generation in Games : co-located with the 6th Internal Conference on the Foundations of Digital Games : June 28, 2011, Bordeaux, France 210 31$a[Place of publication not identified]$cACM$d2011 215 $a1 online resource (57 pages) 225 1 $aACM Other conferences 300 $aBibliographic Level Mode of Issuance: Monograph 410 0$aACM Other conferences 517 1 $aProceedings of the 2nd International Workshop on Procedural Content Generation in Games 517 1 $aPCGames 2011 Second International Workshop on Procedural Content Generation in Games, Bordeaux, France-June 28-28, 2011 606 $aSocial Sciences$2HILCC 606 $aRecreation & Sports$2HILCC 615 7$aSocial Sciences 615 7$aRecreation & Sports 712 02$aAssociation for Computing Machinery-Digital Library. 801 0$bPQKB 906 $aBOOK 912 $a9910376524303321 996 $aSecond International Workshop on Procedural Content Generation in Games : co-located with the 6th Internal Conference on the Foundations of Digital Games : June 28, 2011, Bordeaux, France$92176038 997 $aUNINA