LEADER 01867oam 2200493zu 450 001 9910376521603321 005 20210807004809.0 010 $a1-4503-0775-2 035 $a(CKB)3460000000102836 035 $a(SSID)ssj0001120463 035 $a(PQKBManifestationID)11637507 035 $a(PQKBTitleCode)TC0001120463 035 $a(PQKBWorkID)11159338 035 $a(PQKB)10371894 035 $a(WaSeSS)IndRDA00011821 035 $a(Association for Computing Machinery)10.1145/2018556 035 $a(EXLCZ)993460000000102836 100 $a20160829d2011 uy 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 00$aProceedings, Sandbox 2011 : ACM SIGGRAPH Video Game Proceedings : Vancouver, British Columbia, Canada, August 10, 2011 210 31$a[Place of publication not identified]$cACM$d2011 215 $a1 online resource (56 pages) 225 1 $aACM Conferences 300 $aBibliographic Level Mode of Issuance: Monograph 410 0$aACM Conferences 517 1 $aProceedings, Sandbox 2011 :$eAssociation for Computing Machinery Special Interest Group on Computer Graphics and Interactive Techniques Video Game Proceedings : Vancouver, British Columbia, Canada, August 10, 2011 517 1 $aProceedings of the 2011 ACM SIGGRAPH Symposium on Video Games 606 $aEngineering & Applied Sciences$2HILCC 606 $aComputer Science$2HILCC 615 7$aEngineering & Applied Sciences 615 7$aComputer Science 700 $aTaylor$b T. L$0627078 702 $aTaylor$b T. L 702 $aSpencer$b Stephen N 712 02$aSIGGRAPH 801 0$bPQKB 906 $aBOOK 912 $a9910376521603321 996 $aProceedings, Sandbox 2011 : ACM SIGGRAPH Video Game Proceedings : Vancouver, British Columbia, Canada, August 10, 2011$92238097 997 $aUNINA