LEADER 04426nam 22005895 450 001 9910373925203321 005 20200702232908.0 010 $a3-030-40180-4 024 7 $a10.1007/978-3-030-40180-1 035 $a(CKB)4100000010121987 035 $a(DE-He213)978-3-030-40180-1 035 $a(MiAaPQ)EBC6112764 035 $a(PPN)24284605X 035 $a(EXLCZ)994100000010121987 100 $a20200128d2020 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aTechnology, Innovation, Entrepreneurship and Education $e3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17?18, 2019, Proceedings /$fedited by Cristina Sylla, Ido Iurgel 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2020. 215 $a1 online resource (XII, 129 p. 40 illus., 31 illus. in color.) 225 1 $aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-8211 ;$v307 311 $a3-030-40179-0 327 $aInnovating and Exploring Childrenīs Learning -- Reading to Level Up: Gamifying Reading Fluency -- Rethinking the Design of Hotspots in Children?s Digital Picturebooks: Insights from an Exploratory Study -- Children?s tinkering activity with Collapse Informatics: the Internalization of Environmental Consciousness -- ?Play and learn?: exploring CodeCubes Innovating Media Usage -- Question & Answering interface to improve the students? experience in an e-learning course with a virtual tutor -- Exploring the Use of Augmented Reality Concepts to Enhance the TV Viewer Experience -- Design Experiments in Nonrepresentational VR and Symmetric Texture Generation in Real-Time Innovation for Special Needs -- Didactic toy for children with special needs -- Digitally-mediated Learning Environments and Information Literacy for Active Ageing: A Pilot Study -- European video game development and disability: Reflections on data, rights, decisions and assistance Innovating Methods -- From community datamining to enterprising villagers -- The transformational effect of a designerly approach within a research project -- Visual Quotes and Physical Activity Tracking: Can Aesthetic Pleasure Motivate Our Short-term Exercise Motivation? -- Raising the Odds of Success for Innovative Product by Experimentation and Utilizing Input of Future User. 330 $aThis book constitutes the refereed proceedings of the 3rd International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2019, held in Braga, Portugal, in October 2019. The 11 full and 2 short papers focus on emerging technologies for education, entertainment, well-being, creativity, arts and business development. In addition, it aims at promoting new venture creation opportunities that emerge from these innovations, as well as innovation methods that target these core subjects. 410 0$aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-8211 ;$v307 606 $aApplication software 606 $aOptical data processing 606 $aComputers 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22005 606 $aInformation Systems and Communication Service$3https://scigraph.springernature.com/ontologies/product-market-codes/I18008 615 0$aApplication software. 615 0$aOptical data processing. 615 0$aComputers. 615 14$aInformation Systems Applications (incl. Internet). 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aInformation Systems and Communication Service. 676 $a338.06 676 $a338.064 702 $aSylla$b Cristina$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aIurgel$b Ido$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910373925203321 996 $aTechnology, Innovation, Entrepreneurship and Education$92106229 997 $aUNINA