LEADER 04218nam 22005775 450 001 9910373922003321 005 20200701142057.0 010 $a3-030-27111-0 024 7 $a10.1007/978-3-030-27111-4 035 $a(CKB)4940000000159083 035 $a(DE-He213)978-3-030-27111-4 035 $a(MiAaPQ)EBC6005178 035 $a(PPN)242845495 035 $a(EXLCZ)994940000000159083 100 $a20200101d2020 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aWearable Interaction /$fby Vivian Genaro Motti 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2020. 215 $a1 online resource (XXIV, 181 p. 17 illus., 15 illus. in color.) 225 1 $aHuman?Computer Interaction Series,$x1571-5035 311 $a3-030-27110-2 327 $aPreface -- Introduction to Wearable Computers -- Design Considerations -- Wearable Interaction -- Design Guidelines and Evaluation -- Future Trends in Wearable Computing. 330 $aThis book offers the reader a comprehensive view of the design space of wearable computers, cutting across multiple application domains and interaction modalities. Besides providing several examples of wearable technologies, Wearable Interaction illustrates how to create and to assess interactive wearables considering human factors in design decisions related to input entry and output responses. The book also discusses the impacts of form factors and contexts of use in the design of wearable interaction. Miniaturized components, flexible materials, and sewable electronics toolkits exemplify advances in technology that facilitated the design and development of wearable technologies. Despite such advances, creating wearable interfaces that are efficient is still challenging. The new affordances of on-body interfaces require the consideration of new interaction paradigms, so that the design decisions for the user interaction take into account key limitations in the interaction surfaces of wearables concerning input entry, processing power for output responses, and in the time and attention that wearers dedicate to complete their interaction. Under such constraints, creating interfaces with high usability levels is complex. Also, because wearables are worn continuously and in close contact with the human body, on-body interfaces must be carefully designed to neither disturb nor overwhelm wearers. The context of use and the potential of wearable technologies must be both well understood to provide users with relevant information and services using appropriate approaches and without overloading them with notifications. Wearable Interaction explains thoroughly how interactive wearables have been created taking into account the needs of end users as well as the vast potential that wearable technologies offer. Readers from academia, industry or government will learn how wearables can be designed and developed to facilitate human activities and tasks across different sectors. 410 0$aHuman?Computer Interaction Series,$x1571-5035 606 $aUser interfaces (Computer systems) 606 $aGraphic design 606 $aMobile computing 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aInteraction Design$3https://scigraph.springernature.com/ontologies/product-market-codes/K19030 606 $aMobile Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I29060 615 0$aUser interfaces (Computer systems). 615 0$aGraphic design. 615 0$aMobile computing. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aInteraction Design. 615 24$aMobile Computing. 676 $a004.167 676 $a004.167 700 $aMotti$b Vivian Genaro$4aut$4http://id.loc.gov/vocabulary/relators/aut$0927220 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910373922003321 996 $aWearable Interaction$92083330 997 $aUNINA