LEADER 05296oam 2200925 c 450 001 9910372795603321 005 20260102090118.0 010 $a9783839408421 010 $a3839408423 024 7 $a10.14361/9783839408421 035 $a(CKB)3710000000482763 035 $a(OAPEN)1007471 035 $a(DE-B1597)461522 035 $a(OCoLC)1013962975 035 $a(OCoLC)958037731 035 $a(DE-B1597)9783839408421 035 $a(MiAaPQ)EBC5494295 035 $a(Au-PeEL)EBL5494295 035 $a(OCoLC)1049912220 035 $a(transcript Verlag)9783839408421 035 $a(MiAaPQ)EBC6955761 035 $a(Au-PeEL)EBL6955761 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/26447 035 $a(ScCtBLL)8dc0fd45-935a-4608-af47-8efe6afcb291 035 $a(oapen)doab26447 035 $a(EXLCZ)993710000000482763 100 $a20260102h20152008 uy 0 101 0 $aeng 135 $auuuuu---auuuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aParadoxes of Interactivity$ePerspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations$fUwe Seifert, Jin Hyun Kim, Anthony Moore 205 $a1st ed. 210 $aBielefeld$ctranscript Verlag$d2015 210 $d2015, c2008 215 $a1 online resource (344) 225 0 $aKultur- und Medientheorie 311 08$a9783899428421 311 08$a3899428420 327 $aFrontmatter 1 Contents 6 The Co-Evolution of Humans and Machines: A Paradox of Interactivity 8 Does the Body Disappear? A Comment on Computer Generated Spaces 26 Transparency and Opacity: Interface Technology of Mediation in New Media Art 44 Where the Action is: Distributed Agency between Humans, Machines, and Programs 62 Surface, Interface, Subface: Three Cases of Interaction and One Concept 92 Double Cross Playing Diamonds: Understanding Interactivity in/between Bigraphs and Diamonds 110 Where Art and Science Meet (or Where They Work at Cross-Purposes 142 Time, Magma, Continuity: Some Remarks on In-Formation and the Fabrication of "Poiesis" 160 Implications of Unfolding 174 UNORTKATASTER: An Urban Experiment Towards Participatory Media Development 192 Modelling and Analysing Expressive Gesture in Multimodal Systems 218 Interaction Computer Dance: The Resonance Paradigm 1900/2000 250 Staging of the Thinking Space: From Immersion to Performative Presence 266 From Interactive Live Electronic Music to New Media Art 282 Extending the Musical Experience: From the Physical to the Digital and Back 298 Virtual Musical Instruments and Robot Music Performances 326 Authors' Biographies 336 330 $aCurrent findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process.Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. »Paradoxes of Interactivity« brings together reflections on »interactivity« from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound. 410 0$aKultur- und Medientheorie 517 2 $aSeifert et al. (eds.), Paradoxes$ePerspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations 606 $aNew Media Art 606 $aInteractivity 606 $aHuman-Computer Interaction 606 $aMedia Theory 606 $aMusic 606 $aMedia 606 $aTechnology 606 $aHuman 606 $aDigital Media 606 $aMedia Art 606 $aMedia Philosophy 606 $aMedia Studies 615 4$aNew Media Art 615 4$aInteractivity 615 4$aHuman-Computer Interaction 615 4$aMedia Theory 615 4$aMusic 615 4$aMedia 615 4$aTechnology 615 4$aHuman 615 4$aDigital Media 615 4$aMedia Art 615 4$aMedia Philosophy 615 4$aMedia Studies 676 $a302.231 686 $aAP 11800$2rvk 702 $aSeifert$b Uwe$p
Uwe Seifert, Universität Köln, Deutschland
$4edt 702 $aKim$b Jin Hyun$pJin Hyun Kim, Forschungszentrum »Media and Cultural Communication« (SFB/FK 427) Köln, Deutschland
$4edt 702 $aMoore$b Anthony$pAnthony Moore, Kunsthochschule für Medien Köln, Deutschland
$4edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910372795603321 996 $aParadoxes of Interactivity$94414110 997 $aUNINA