LEADER 03200nam 22005895 450 001 9910369904203321 005 20220829230101.0 010 $a1-4842-5340-X 024 7 $a10.1007/978-1-4842-5340-3 035 $a(CKB)5280000000190244 035 $a(MiAaPQ)EBC5995822 035 $a(DE-He213)978-1-4842-5340-3 035 $a(CaSebORM)9781484253403 035 $a(PPN)242820964 035 $a(EXLCZ)995280000000190244 100 $a20191209d2020 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aModeling and animation using Blender $eBlender 2.80 : the rise of Eevee /$fEzra Thess Mendoza Guevarra 205 $a1st edition 2020. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2020. 215 $a1 online resource (xvii, 295 pages) $cillustrations 300 $aIncludes index. 311 1 $a1-4842-5339-6 327 $aChapter 1: The Tour! -- Chapter 2: Blending with Blender: Getting Started -- Chapter 3: Blending with Blender: Modeling Workspace -- Chapter 4: Blending with Blender: Shading Workspace -- Chapter 5: Let?s Animate -- Chapter 6: The Future of Game Engine. 330 $aDiscover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you?ll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. You will: Master the features of Blender Eevee Work with modeling, animation, and much more using the updated software Understand important concepts such as physics and particles. 606 $aComputer games$xProgramming 606 $aOpen source software 606 $aComputer programming 606 $aComputer animation 606 $aComputer graphics 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aOpen Source$3https://scigraph.springernature.com/ontologies/product-market-codes/I29090 615 0$aComputer games$xProgramming. 615 0$aOpen source software. 615 0$aComputer programming. 615 0$aComputer animation. 615 0$aComputer graphics. 615 14$aGame Development. 615 24$aOpen Source. 676 $a006.696 700 $aGuevarra$b Ezra Thess Mendoza$4aut$4http://id.loc.gov/vocabulary/relators/aut$0997614 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910369904203321 996 $aModeling and Animation Using Blender$92287878 997 $aUNINA