LEADER 03803nam 22005535 450 001 9910369901803321 005 20231005223716.0 010 $a9781484254882 010 $a1484254880 024 7 $a10.1007/978-1-4842-5488-2 035 $a(CKB)4940000000150575 035 $a(DE-He213)978-1-4842-5488-2 035 $a(MiAaPQ)EBC5990291 035 $a(CaSebORM)9781484254882 035 $a(PPN)242821189 035 $a(OCoLC)1142817724 035 $a(OCoLC)on1142817724 035 $a(EXLCZ)994940000000150575 100 $a20191206d2020 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVirtual Reality with VRTK4 $eCreate Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit /$fby Rakesh Baruah 205 $a1st ed. 2020. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2020. 215 $a1 online resource (XXXVIII, 353 p. 210 illus.) 311 08$a9781484254875 311 08$a1484254872 327 $aIntroduction._Chapter 1: Setting -- Chapter 2: The Virtual Cameras -- Chapter 3: Gameobjects, Components, and an introduction to C# Scripting -- Chapter 4:Doin? Thangs: Input, Events, and Action -- Chapter 5: Keyboard Input As Action- Chapter 6: Controller Button Inputs As Actions -- Chapter 7: Trigger Input Through 1-Dimensional Axis Actions -- Chapter 8: Interactors and Interactables- Chapter 9: Movement in VR. 330 $aVirtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within. You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space, gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. You will: Grasp Virtual Reality Toolkit and its interaction with Unity3D Explore the fundamental science of virtual reality Review the inner workings of Unity3D and its integration with VRTK Understand the big picture of C# coding in Unity3D Incorporate head and hand movement into virtual experiences. 606 $aVideo games$xProgramming 606 $aComputer programming 606 $aGame Development 606 $aProgramming Techniques 615 0$aVideo games$xProgramming. 615 0$aComputer programming. 615 14$aGame Development. 615 24$aProgramming Techniques. 676 $a794.815 700 $aBaruah$b Rakesh$4aut$4http://id.loc.gov/vocabulary/relators/aut$0938703 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910369901803321 996 $aVirtual Reality with VRTK4$92115724 997 $aUNINA