LEADER 04400nam 22006375 450 001 9910366581903321 005 20251113210905.0 010 $a3-030-16844-1 024 7 $a10.1007/978-3-030-16844-5 035 $a(CKB)4100000008160631 035 $a(MiAaPQ)EBC5776199 035 $a(DE-He213)978-3-030-16844-5 035 $a(PPN)236524542 035 $a(EXLCZ)994100000008160631 100 $a20190513d2020 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGame Theory, the Internet of Things and 5G Networks $eUtilizing Game Theoretic Models to Characterize Challenging Scenarios /$fby Josephina Antoniou 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2020. 215 $a1 online resource (118 pages) 225 1 $aEAI/Springer Innovations in Communication and Computing,$x2522-8609 311 08$a3-030-16843-3 327 $aChapter 1. Game Theory and Networking -- Chapter 2. Using Game Theory to address new security risks in the IoT -- Chapter 3. Using Game Theory to address mobile data offloading in 5G -- Chapter 4. Using Game Theory to motivate trust in ad-hoc vehicular networks -- Chapter 5. Using Game Theory to characterise tradeoffs between cloud providers and service providers for health monitoring services. 330 $aThis book shows how to model selected communication scenarios using game theory. The book helps researchers specifically dealing with scenarios motivated by the increasing use of the Internet of Things (IoT) and 5G Communications by using game theory to approach the study of such challenging scenarios. The author explains how game theory acts as a mathematical tool that models decision making in terms of strategies and mechanisms that can result in optimal payoffs for a number of interacting entities, offering often antagonistic behaviors. The book explores new technologies in terms of design, development and management from a theoretical perspective, using game theory to analyze strategic situations and demonstrate profitable behaviors of the cooperative entities. The book identifies and explores several significant applications/uses/situations that arise from the vast deployment of the IoT. The presentation of the technological scenarios is followed in each of the first four chaptersby a step-by-step theoretical model often followed by equilibrium proof, and numerical simulation results, that are explained in a tutorial-like manner. The four chapters tackle challenging IoT and 5G related issues, including: new security threats that IoT brings, e.g. botnets, ad hoc vehicular networks and the need for trust in vehicular communications, content repetition by offloading traffic onto mobile users, as well as issues due to new wearable devices that enable data collection to become more intrusive. Teaches how to model a specific communications scenario using game theoretic tools; Explores current trends in communication technology scenarios for 5G and the Internet of Things; Presents new technologies using game theory to analyze strategic situations. 410 0$aEAI/Springer Innovations in Communication and Computing,$x2522-8609 606 $aTelecommunication 606 $aGame theory 606 $aApplication software 606 $aElectric power production 606 $aSignal processing 606 $aCommunications Engineering, Networks 606 $aGame Theory 606 $aComputer and Information Systems Applications 606 $aElectrical Power Engineering 606 $aSignal, Speech and Image Processing 615 0$aTelecommunication. 615 0$aGame theory. 615 0$aApplication software. 615 0$aElectric power production. 615 0$aSignal processing. 615 14$aCommunications Engineering, Networks. 615 24$aGame Theory. 615 24$aComputer and Information Systems Applications. 615 24$aElectrical Power Engineering. 615 24$aSignal, Speech and Image Processing. 676 $a004.678 676 $a519.3 700 $aAntoniou$b Josephina$4aut$4http://id.loc.gov/vocabulary/relators/aut$0934432 906 $aBOOK 912 $a9910366581903321 996 $aGame Theory, the Internet of Things and 5G Networks$92104198 997 $aUNINA