LEADER 00984cam0-22003011i-450 001 990004128180403321 005 20240604143849.0 035 $aFED01000412818 035 $a(Aleph)000412818FED01 035 $a000412818 100 $a19990604d1983----km-y0itay50------ba 101 0 $aita 105 $ay-------001yy 200 1 $aCritica del diritto statuale hegeliano$fKarl Marx$gtraduzione e commentario di Roberto Finelli e Francesco Saverio Trincia 210 $aRoma$cEdizioni dell'Ateneo$dc1983 215 $a701 p.$d22 cm 225 1 $aTesti$eUniversitŕ di Roma La Sapienza$v1 454 0$aKritik des Hegelschen Staatsrecht 700 1$aMarx,$bKarl$f<1818-1883>$032587 702 1$aFinelli,$bRoberto 702 1$aTrincia,$bFrancesco Saverio 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990004128180403321 952 $aP.1 8D MARX 20$bBibl.28651$fFLFBC 959 $aFLFBC 996 $aKritik des Hegelschen Staatsrechts$929891 997 $aUNINA LEADER 02694nam 22006015 450 001 9910364952603321 005 20251225200644.0 010 $a3-030-37983-3 024 7 $a10.1007/978-3-030-37983-4 035 $a(CKB)4100000010013784 035 $a(MiAaPQ)EBC6001957 035 $a(DE-He213)978-3-030-37983-4 035 $a(PPN)242819117 035 $a(EXLCZ)994100000010013784 100 $a20191226d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVideogame Sciences and Arts $e11th International Conference, VJ 2019, Aveiro, Portugal, November 27?29, 2019, Proceedings /$fedited by Nelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2019. 215 $a1 online resource (xiv, 275 pages) $cillustrations 225 1 $aCommunications in Computer and Information Science,$x1865-0937 ;$v1164 300 $aIncludes index. 311 08$a3-030-37982-5 327 $aGames and Theories -- Table Boards -- eSports -- Uses and Methodologies -- Game Criticism. 330 $aThis book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism. 410 0$aCommunications in Computer and Information Science,$x1865-0937 ;$v1164 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer vision 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Vision 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aComputer vision. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Vision. 676 $a794.8 676 $a794.8 702 $aZagalo$b Nelson$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aVeloso$b Ana Isabel$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aCosta$b Liliana$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMealha$b Óscar$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910364952603321 996 $aVideogame Sciences and Arts$92533292 997 $aUNINA